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INFINITE GUILE

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Post  Infinite Fri Nov 11, 2011 5:09 pm

INFINITE GUILE

INFINITE GUILE Guile

DOWNLOAD INFINITE GUILE HERE- https://skydrive.live.com/redir?resid=B2DC6A83E2E5BC77!134


Last edited by Infinite on Fri Nov 02, 2012 8:41 pm; edited 9 times in total
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Post  Tyrone_23 Sun Apr 08, 2012 10:38 pm

any plans to do infinite charlie ??

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Post  Infinite Mon Apr 09, 2012 10:37 am

Tyrone_23 wrote:any plans to do infinite charlie ??

DONE, but not released yet.
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Post  Tyrone_23 Mon Apr 09, 2012 11:32 am

cant wait

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Post  Infinite Mon May 14, 2012 6:45 pm

05/14/2012-GUILE RE-RELEASED
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Post  xenocid Tue May 15, 2012 12:52 pm

Enemy can wake up before you finish your pose at the end of Final mission
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Post  Infinite Tue May 15, 2012 7:33 pm

xenocid wrote:Enemy can wake up before you finish your pose at the end of Final mission

Fixed
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INFINITE GUILE Empty Compatible with winmugen?

Post  Marceloj Fri May 18, 2012 12:26 pm

Infinite wrote:
INFINITE GUILE

INFINITE GUILE Guile

DOWNLOAD INFINITE GUILE HERE- http://www.mediafire.com/download.php?mmhd79je00djmj2

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Post  Skeletor-EX Fri May 18, 2012 1:36 pm

[/quote]

No... All characters are being upgraded to 1.0. Trust me it's for the best. The AI is will actually change according to the level you set it to be. That alone is enough for me!

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INFINITE GUILE Empty How to access the style of the second character in mugen 1.0?

Post  Marceloj Fri May 18, 2012 4:53 pm

Skeletor-EX wrote:

No... All characters are being upgraded to 1.0. Trust me it's for the best. The AI is will actually change according to the level you set it to be. That alone is enough for me! [/quote]

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Post  Ultim8Luis Sat May 26, 2012 10:02 am

This lattest update if Guile is so AWSOME cheers

the spinning piledriver from the older version was cool, but it wasn't much his style.

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Post  xenocid Sun Jun 03, 2012 3:33 pm

All attacks of SOMERSAULT SLASH ASSAULT no hit Cammy, Guy, Honda, Mai & Maki. Chars who takes all attacks are too many damaged (680-785 dmg)
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Post  Infinite Sun Jun 03, 2012 7:33 pm

xenocid wrote:All attacks of SOMERSAULT SLASH ASSAULT no hit Cammy, Guy, Honda, Mai & Maki. Chars who takes all attacks are too many damaged (680-785 dmg)

fixed
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Post  xenocid Wed Jun 06, 2012 1:01 pm

SONIC WAVE is in blue shadow
CROSS ASSAULT is unblockable
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Post  Infinite Thu Jun 07, 2012 12:48 am

xenocid wrote:SONIC WAVE is in blue shadow
CROSS ASSAULT is unblockable

fixed
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Post  Snakebyte Sat Jun 09, 2012 4:46 am

Sonic Boom doesn't seem to require a charge, but Flash Kick does, and it doesn't work right, the timing is odd and it only fires off after you jump. Might want to take a look at the coding on Jmorphman's Guile to see how those work, in my personal experience jumping instead of doing the charge command is a VERY common problem, and his chars are one of the very few that I've found work right.

Not a huge deal, since you've provided an alternate command, just thought I'd mention it anyway. Smile

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Post  Infinite Sat Jun 09, 2012 12:17 pm

Snakebyte wrote:Sonic Boom doesn't seem to require a charge, but Flash Kick does, and it doesn't work right, the timing is odd and it only fires off after you jump. Might want to take a look at the coding on Jmorphman's Guile to see how those work, in my personal experience jumping instead of doing the charge command is a VERY common problem, and his chars are one of the very few that I've found work right.

Not a huge deal, since you've provided an alternate command, just thought I'd mention it anyway. Smile

fixed, I generally don't like charge commands because I find it makes people who are not defensive, play defensively when trying to do offense. I thought I took them out, but it's cool added a little SSF4 buffer time for comboing.
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Post  Tazzer Tue Jun 19, 2012 11:54 pm

I'm loving his moves! It's nice to play a Guile that is not "charge". You can be so much more aggressive with him special move wise.


One question I do have though is in regard to his sprites: Why is he so small? Here's a screenshot to show what I mean:

INFINITE GUILE Mugen175

Infinite Guile is on the left.

I'm not knocking him in any way... I'm just kinda curious why there is such a difference in the sprites. Also it makes some of the animations look jittery and odd. (For an example take a look at his arms in his idle stance anim.)


Last edited by Tazzer on Thu Aug 16, 2012 8:59 pm; edited 1 time in total
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Post  XRagingxDemonX Thu Aug 16, 2012 8:37 pm

during his QCB+pp it doesn't stop if someone else does their super. so, it can do up to 80 hits or something of its more than 1v1
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Post  Nolemociy Tue Oct 23, 2012 11:36 am

Guile vs Karin - unlimited d+HP
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Post  Infinite Fri Nov 02, 2012 8:42 pm

XRagingxDemonX wrote:during his QCB+pp it doesn't stop if someone else does their super. so, it can do up to 80 hits or something of its more than 1v1
fixed

Nolemociy wrote:Guile vs Karin - unlimited d+HP
fixed
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Post  Alpyne_D Sat Dec 01, 2012 6:10 am

i'll just take this *yoink*
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Post  Tazzer Sat Dec 01, 2012 12:05 pm

Tazzer wrote:I'm loving his moves! It's nice to play a Guile that is not "charge". You can be so much more aggressive with him special move wise.


One question I do have though is in regard to his sprites: Why is he so small? Here's a screenshot to show what I mean:

INFINITE GUILE Mugen175

Infinite Guile is on the left.

I'm not knocking him in any way... I'm just kinda curious why there is such a difference in the sprites. Also it makes some of the animations look jittery and odd. (For an example take a look at his arms in his idle stance anim.)
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