INFINITE KEN
+15
Blazing Ace
Gorgeousjayy
Skeletor-EX
Alpyne_D
Tyrone_23
usurper
ninjaseal
xenocid
kungfutreachary650
Snakebyte
ClaW
Nolemociy
Mpaul730
XRagingxDemonX
Infinite
19 posters
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INFINITE KEN
INFINITE KEN
DOWNLOAD INFINITE KEN HERE - https://skydrive.live.com/redir?resid=B2DC6A83E2E5BC77!116
ALT DOWNLOAD LINK- http://www.mediafire.com/download.php?ksn22canu3suh27
DOWNLOAD INFINITE KEN HERE - https://skydrive.live.com/redir?resid=B2DC6A83E2E5BC77!116
ALT DOWNLOAD LINK- http://www.mediafire.com/download.php?ksn22canu3suh27
Last edited by Infinite on Sun Aug 26, 2012 2:43 pm; edited 5 times in total
Re: INFINITE KEN
He doesn't have QCB+KK?? for both regular and violent??
Edit: Yeah, i see the AI do it, but i just can't seem to do it.
Edit: Yeah, i see the AI do it, but i just can't seem to do it.
XRagingxDemonX- User
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Join date : 2011-11-29
Age : 31
Location : The Sun's Core
Re: INFINITE KEN
XRagingxDemonX wrote:He doesn't have QCB+KK?? for both regular and violent??
Edit: Yeah, i see the AI do it, but i just can't seem to do it.
I can do them, is anyone else having this problem?
Re: INFINITE KEN
YEEEEEEEEEAH *Jeezy voice*
This Ken is freaking awesome. I noticed you kind of combined Ken and Ryu's styles together in both their moves. You gave Ryu a triple Shoryuken super, which is Ken's sig move. And you gave Ken a super hadouken, which is Ryu's sig move. You gave Ken a strong Hadouken that is fast, hits twice and burns you and an anti air hadouken. Both moves I thought Ryu would have. And you gave Ryu a double Shoryuken (2 hits, 6 with Evil Ryu), something I thought Ken would have. But they go great with each other. And I like how you gave each of them that thrusting punch with the same command. Kens is an attack and Ryu's is a counter, it makes perfect sense. And you surprised me with giving Ken a Mega Shinku Hadouken like Ryu's. The only thing that I REEEEEEEEAAAAAALLLY wish you put in Ken is the feature you had with your previous Ken where you would have do a circular motion with then control pad when doing his Shinryuken to get more hits. It was easier than mashing buttons and it was so much more fun. Please bring that back if you can.
This Ken is freaking awesome. I noticed you kind of combined Ken and Ryu's styles together in both their moves. You gave Ryu a triple Shoryuken super, which is Ken's sig move. And you gave Ken a super hadouken, which is Ryu's sig move. You gave Ken a strong Hadouken that is fast, hits twice and burns you and an anti air hadouken. Both moves I thought Ryu would have. And you gave Ryu a double Shoryuken (2 hits, 6 with Evil Ryu), something I thought Ken would have. But they go great with each other. And I like how you gave each of them that thrusting punch with the same command. Kens is an attack and Ryu's is a counter, it makes perfect sense. And you surprised me with giving Ken a Mega Shinku Hadouken like Ryu's. The only thing that I REEEEEEEEAAAAAALLLY wish you put in Ken is the feature you had with your previous Ken where you would have do a circular motion with then control pad when doing his Shinryuken to get more hits. It was easier than mashing buttons and it was so much more fun. Please bring that back if you can.
Last edited by Mpaul730 on Fri Aug 17, 2012 12:15 am; edited 1 time in total
Mpaul730- Rookie
- Posts : 66
Join date : 2012-03-13
Re: INFINITE KEN
Infinite wrote:XRagingxDemonX wrote:He doesn't have QCB+KK?? for both regular and violent??
Edit: Yeah, i see the AI do it, but i just can't seem to do it.
I can do them, is anyone else having this problem?
I even do Ryu and Kens, but only Ryu's activate. 3bars too.
XRagingxDemonX- User
- Posts : 203
Join date : 2011-11-29
Age : 31
Location : The Sun's Core
Re: INFINITE KEN
XRagingxDemonX wrote:He doesn't have QCB+KK?? for both regular and violent??
Edit: Yeah, i see the AI do it, but i just can't seem to do it.
re-uploaded with a different link mediafire is buggin out right now.
Re: INFINITE KEN
you can do it by pressing d db b A+B but you cant with B+C or A+CXRagingxDemonX wrote:He doesn't have QCB+KK?? for both regular and violent??
Edit: Yeah, i see the AI do it, but i just can't seem to do it.
Nolemociy- User
- Posts : 120
Join date : 2012-05-11
Age : 34
Location : Russian Federation
Re: INFINITE KEN
Damn it, dude. Your creativity is seriously impressing the fuck out of me. You're legend in my book.
ClaW- New User
- Posts : 22
Join date : 2011-11-23
Re: INFINITE KEN
Excellent work, man. I love the horizontal Shinryuken. I'm gonna have to think hard about which Ken to keep now.
Snakebyte- New User
- Posts : 30
Join date : 2012-06-09
Awesome Ken.. a few suggestions.
You never cease to amaze me Infinite. As someone who has used Ken since he was player 2 on the arcade machine in the original SF I am pleasantly surprised with the caliber of work that you create. Capcom should hire you .. I just have a couple of suggestions:
1) Bring back the Mugen ryu nojo sho from the Alpha Ken (SRK+KK) instead of the
Guren Senpu Kayaku.. i just think its a better super.... i never really liked the Guren Senpu Kayaku but you did make it look cooler than SSF4 did...
2) Return the old properties of the aerial Tatsumaki Senpuu Kyaku, that way it can be used in the middle of a combo. i liked how on the alpha version i could do it then hit the opponent with a super after...
3) I agree with MPaul730 about bringing back the circular motion for the shinryuken, that was a nice touch
4) I like how you made the Ryusenkyaku an otg.. that was a nice touch. would be cool it u gave it a small property to continue a combo with it. maybe a link from Ryusenkyaku to super. You might be able to do it but i couldnt, didnt hook my controller to test it
You are the king of mugen!! I cannot wait for you next release. my expectations raise on every release and update and u still deliver.... great job, man.
1) Bring back the Mugen ryu nojo sho from the Alpha Ken (SRK+KK) instead of the
Guren Senpu Kayaku.. i just think its a better super.... i never really liked the Guren Senpu Kayaku but you did make it look cooler than SSF4 did...
2) Return the old properties of the aerial Tatsumaki Senpuu Kyaku, that way it can be used in the middle of a combo. i liked how on the alpha version i could do it then hit the opponent with a super after...
3) I agree with MPaul730 about bringing back the circular motion for the shinryuken, that was a nice touch
4) I like how you made the Ryusenkyaku an otg.. that was a nice touch. would be cool it u gave it a small property to continue a combo with it. maybe a link from Ryusenkyaku to super. You might be able to do it but i couldnt, didnt hook my controller to test it
You are the king of mugen!! I cannot wait for you next release. my expectations raise on every release and update and u still deliver.... great job, man.
kungfutreachary650- New User
- Posts : 24
Join date : 2012-02-21
Re: INFINITE KEN
1)No intro vs terry
2) Violent mode -> in air d db b PP -> if enemy in the air (d+Z and jump to opponent) first hit knocks him to ground and other hits are missed. If enemy stand and you doing this hyper after all hits opponent not falling on ground.
3) Violent mode -> f d f KK -> if opponent staying near wall and you staying close to him -> enemy takes only 2 hits. Tested vs Iori. Work fine vs Ryu. And all hits missing vs Karin because she is so small
2) Violent mode -> in air d db b PP -> if enemy in the air (d+Z and jump to opponent) first hit knocks him to ground and other hits are missed. If enemy stand and you doing this hyper after all hits opponent not falling on ground.
3) Violent mode -> f d f KK -> if opponent staying near wall and you staying close to him -> enemy takes only 2 hits. Tested vs Iori. Work fine vs Ryu. And all hits missing vs Karin because she is so small
Nolemociy- User
- Posts : 120
Join date : 2012-05-11
Age : 34
Location : Russian Federation
Re: INFINITE KEN
Nolemociy wrote:you can do it by pressing d db b A+B but you cant with B+C or A+CXRagingxDemonX wrote:He doesn't have QCB+KK?? for both regular and violent??
Edit: Yeah, i see the AI do it, but i just can't seem to do it.
Yeah! XD I just looked in FF today to check that, b/c i don't press A+B b/c i have my buttons set different than usual games have them set. Its odd to press that.
@Infinite: its A+b, A+B, A+B in the FF. instead of A+B, B+C, A+C
Also, QCF+Hp if it hits a fireball that only does one hit, it starts moving extremely slow on the screen. Slower than a SF4 Light Sonic Boom...
XRagingxDemonX- User
- Posts : 203
Join date : 2011-11-29
Age : 31
Location : The Sun's Core
Re: INFINITE KEN
kungfutreachary650 wrote:You never cease to amaze me Infinite. As someone who has used Ken since he was player 2 on the arcade machine in the original SF I am pleasantly surprised with the caliber of work that you create. Capcom should hire you .. I just have a couple of suggestions:
1) Bring back the Mugen ryu nojo sho from the Alpha Ken (SRK+KK) instead of the
Guren Senpu Kayaku.. i just think its a better super.... i never really liked the Guren Senpu Kayaku but you did make it look cooler than SSF4 did...
2) Return the old properties of the aerial Tatsumaki Senpuu Kyaku, that way it can be used in the middle of a combo. i liked how on the alpha version i could do it then hit the opponent with a super after...
3) I agree with MPaul730 about bringing back the circular motion for the shinryuken, that was a nice touch
4) I like how you made the Ryusenkyaku an otg.. that was a nice touch. would be cool it u gave it a small property to continue a combo with it. maybe a link from Ryusenkyaku to super. You might be able to do it but i couldnt, didnt hook my controller to test it
You are the king of mugen!! I cannot wait for you next release. my expectations raise on every release and update and u still deliver.... great job, man.
1) No O.o why would you do such a thing.
2) The only thing i liked about old properties is that you don't just float in the air like Gouken (Another reason i didn't like using him) at least let the light Senpukyaku, for both Ryu and Ken, drop down like in MVC3 Ryu.
XRagingxDemonX- User
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Join date : 2011-11-29
Age : 31
Location : The Sun's Core
Re: INFINITE KEN
Just check basics (parry, recover, damages, unblockable, special effect for ko...)
1) Missing Shippu Jinraikyaku with a+c & b+c in commands
2) No hyper with wall bounce
3) Problems with violent ken intro against evil ryu:
- At first time violent ken no check evil ryu, so he does his normal intro with helicopter
- After restart with F4 violent changes his intro but no interractions with evil ryu
in same way, ken (normal) no check evil ryu and does is special intro against normal ryu
4) Ryusenkyaku lost his ground bounce, so sad
1) Missing Shippu Jinraikyaku with a+c & b+c in commands
2) No hyper with wall bounce
3) Problems with violent ken intro against evil ryu:
- At first time violent ken no check evil ryu, so he does his normal intro with helicopter
- After restart with F4 violent changes his intro but no interractions with evil ryu
in same way, ken (normal) no check evil ryu and does is special intro against normal ryu
4) Ryusenkyaku lost his ground bounce, so sad
xenocid- User
- Posts : 202
Join date : 2011-11-23
Re: INFINITE KEN
fixedNolemociy wrote:you can do it by pressing d db b A+B but you cant with B+C or A+C
NO, I like the Guren.kungfutreachary650 wrote:
1) Bring back the Mugen ryu nojo sho from the Alpha Ken (SRK+KK) instead of the
Guren Senpu Kayaku.. i just think its a better super.... i never really liked the Guren Senpu Kayaku but you did make it look cooler than SSF4 did...
OK, he is Ken after all some more chaining ain't a bad idea.kungfutreachary650 wrote:2) Return the old properties of the aerial Tatsumaki Senpuu Kyaku, that way it can be used in the middle of a combo. i liked how on the alpha version i could do it then hit the opponent with a super after...
NAH, I ain't doing that shit.kungfutreachary650 wrote:3) I agree with MPaul730 about bringing back the circular motion for the shinryuken, that was a nice touch
tweaked more, try doing on a standing cornered opponent.kungfutreachary650 wrote:4) I like how you made the Ryusenkyaku an otg.. that was a nice touch. would be cool it u gave it a small property to continue a combo with it. maybe a link from Ryusenkyaku to super. You might be able to do it but i couldnt, didnt hook my controller to test it
fixed, but make sure you re-download Terry.Nolemociy wrote:1)No intro vs terry
fixedNolemociy wrote:2) Violent mode -> in air d db b PP -> if enemy in the air (d+Z and jump to opponent) first hit knocks him to ground and other hits are missed. If enemy stand and you doing this hyper after all hits opponent not falling on ground.
fixedNolemociy wrote:3) Violent mode -> f d f KK -> if opponent staying near wall and you staying close to him -> enemy takes only 2 hits. Tested vs Iori. Work fine vs Ryu. And all hits missing vs Karin because she is so small
fixed, I was doing the a+b because I have a 6 button fightpad and I usually start a combo out with light atks.XRagingxDemonX wrote:
Yeah! XD I just looked in FF today to check that, b/c i don't press A+B b/c i have my buttons set different than usual games have them set. Its odd to press that.
@Infinite: its A+b, A+B, A+B in the FF. instead of A+B, B+C, A+C
fixedXRagingxDemonX wrote:Also, QCF+Hp if it hits a fireball that only does one hit, it starts moving extremely slow on the screen. Slower than a SF4 Light Sonic Boom...
fixedxenocid wrote:
1) Missing Shippu Jinraikyaku with a+c & b+c in commands
added to the Shippu Jinraikyakuxenocid wrote:2) No hyper with wall bounce
fixedxenocid wrote:3) Problems with violent ken intro against evil ryu:
- At first time violent ken no check evil ryu, so he does his normal intro with helicopter
- After restart with F4 violent changes his intro but no interractions with evil ryu
in same way, ken (normal) no check evil ryu and does is special intro against normal ryu
fixed, he had i but I only had it on the first atk frame.xenocid wrote:4) Ryusenkyaku lost his ground bounce, so sad
Re: INFINITE KEN
NO, I like the Guren.kungfutreachary650 wrote:
1) Bring back the Mugen ryu nojo sho from the Alpha Ken (SRK+KK) instead of the
Guren Senpu Kayaku.. i just think its a better super.... i never really liked the Guren Senpu Kayaku but you did make it look cooler than SSF4 did...
OK, he is Ken after all some more chaining ain't a bad idea.kungfutreachary650 wrote:2) Return the old properties of the aerial Tatsumaki Senpuu Kyaku, that way it can be used in the middle of a combo. i liked how on the alpha version i could do it then hit the opponent with a super after...
tweaked more, try doing on a standing cornered opponent.kungfutreachary650 wrote:4) I like how you made the Ryusenkyaku an otg.. that was a nice touch. would be cool it u gave it a small property to continue a combo with it. maybe a link from Ryusenkyaku to super. You might be able to do it but i couldnt, didnt hook my controller to test it
lol fasho. he is still awesome tho... great work. shit ima still use em anyway
kungfutreachary650- New User
- Posts : 24
Join date : 2012-02-21
Re: INFINITE KEN
if V.Ken vs E.Ryu - intro not working correct but if E.Ryu vs V.Ken all fine. Thats funnyxenocid wrote:Just check basics (parry, recover, damages, unblockable, special effect for ko...)
3) Problems with violent ken intro against evil ryu:
- At first time violent ken no check evil ryu, so he does his normal intro with helicopter
- After restart with F4 violent changes his intro but no interractions with evil ryu
in same way, ken (normal) no check evil ryu and does is special intro against normal ryu
https://skydrive.live.com/?cid=b2dc6a83e2e5bc77&id=B2DC6A83E2E5BC77%21115
this link is work fine. just choose ken to download
Nolemociy- User
- Posts : 120
Join date : 2012-05-11
Age : 34
Location : Russian Federation
Re: INFINITE KEN
Snakebyte wrote:Link doesn't work anymore.
fixedninjaseal wrote:link doesnt work
working on both ends on mine, get the NEWEST version and delete the old one and put the new one where the old one was. DON'T OVERRIDE THE OLD ONE WITH THE NEW ONE.Nolemociy wrote:
if V.Ken vs E.Ryu - intro not working correct but if E.Ryu vs V.Ken all fine. Thats funny
Re: INFINITE KEN
you said it before now iam always deleting previous version. Downloading now
Edit
Intros working fine
Edit
Intros working fine
Nolemociy- User
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Join date : 2012-05-11
Age : 34
Location : Russian Federation
Re: INFINITE KEN
I am really speechless with this Ken and Violent Ken. It exceeded my expectations from the maestro. The only thing that I don't like is the air hadouken. instead of one speed in all punches, why not reduce the speed of the projectile according to weak, mid, strong punches? same case with Ryu. Other that that, I have nothing to say because you made a lot of justice and creativity with these characters.
Cant wait for your creation of boss characters from KoF and SF series (and because of you I started to like KoF more than SF lolz)
Cant wait for your creation of boss characters from KoF and SF series (and because of you I started to like KoF more than SF lolz)
usurper- New User
- Posts : 43
Join date : 2012-03-25
Age : 38
Re: INFINITE KEN
In second and third rounds violent ken vs evil ryu, ken trying to do intro again and doing shouryuken
Nolemociy- User
- Posts : 120
Join date : 2012-05-11
Age : 34
Location : Russian Federation
Re: INFINITE KEN
usurper wrote:I am really speechless with this Ken and Violent Ken. It exceeded my expectations from the maestro. The only thing that I don't like is the air hadouken. instead of one speed in all punches, why not reduce the speed of the projectile according to weak, mid, strong punches? same case with Ryu. Other that that, I have nothing to say because you made a lot of justice and creativity with these characters.
Cant wait for your creation of boss characters from KoF and SF series (and because of you I started to like KoF more than SF lolz)
The air projectile are different speed depending on the button but they are made to go different distances depending on the button also making the ligt seem to travel as the same speed as the others.
fixedNolemociy wrote:In second and third rounds violent ken vs evil ryu, ken trying to do intro again and doing shouryuken
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