R@CE STYLE TMNT RAPHAEL

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R@CE STYLE TMNT RAPHAEL

Post  ~R@CE AKIR@~ on Sat Mar 16, 2013 2:55 am

TMNT Raphael



CHECK IT OUT! Smile
Raphael

Download TMNT Raphael
here : mediafire.com ?0u0b6uo9g894gbi

Anything that needs to be fixed should be of course pointed out in a respectable manner. Please respect that, and thank you :-)

Read me here :
Hey guys sorry I took so long to release him but after being busy with school trying to maintain all A's, spending time with my girl, being at work and getting back well recently after catching the flu, as you can see I have had my hands full.

But never fear I'm back now and its time to release another butt kicking, shell shocking turtle! ;-)

Fellow mugen fans, I present to you Raphael from TMNT Tournament Fighters (SNES) sff orginally made by Erradicator but I used that to make my own version of Raphael.

Raphael is a very aggresive character with a shorter range than Leonardo but his moves and fighting ability make up for it.

(I was aiming for him to take on sword type characters like Hayato from MVC and others like Strider etc...)


Raphael has 9 Special moves

1. Fire Shot - D,DF,F, punch

2. Meteor Shot - D,DF,F, punch (While In The Air)

3. Power Drill - D,DB,B, punch

4. Slashing Upper - F,D,DF, punch

5. Flame Impaler - D,DF,F, kick

6. Blaze Streak Kick - D,DB,B, kick

7. Blaze Streak Somersault Kick - F,D,DF, kick

8. Flaming Dive Kick - D,DF,F, kick (While In The Air)

9. Big Boom Slam - B,D,DB, punch

Raphael has 11 Hyper moves
1. Super Fire Shot Lvl 1 - D,DF,F,2 punches (Can be done in the air too)

2. Super Meteor Shower Lvl 1 - D,DF,F,2 punches (While In The Air)

3. Super Flame Smasher Kick Lvl 1 - F,D,DF,2 punches

4. Super Flame Impaler Lvl 1 - D,DF,F, 2 kicks

5. Super Fire Break Kicks Lvl 1 - D,DB,B, 2 kicks

6. Super Flaming Dive Kick Lvl 1 - D,DF,F, 2 kicks (While In The Air)

7. Quick Kill Lvl 1 - D,DB,B, 2 punches (While In The Air)

8. Slice And Dice Lvl 1 - B,D,DB, 2 punches

8. Super Blaze Streak Kicks Lvl 2 - F,D,DF, 2 kicks

9. Super Power Drill Lvl 2 - D,DB,B, 2 punches

10. Raging Raph Finale Lvl 3 - D,DB,B, punch and kick

11. Super Inferno - Lvl 3 - D,DF,F, punch and kick


Raphael has 1 Ultra
1. Super Fire Break Cannon Lvl 3 (When life is low) - D,DB,B,punch and kick


Hope you guys enjoy and remember, keep rockin baby!!!

MIGHT BE BUGS IN THERE SO IF SO I WILL FIX AS I FIND THEM OR IF YOU FIND THEM PLEASE LET ME KNOW

;---------------------------------------------------------------------------------------------------------------------------

People who i owe credit to :

Erradicator - For using his SFF file from his Raphael

Mr.Infinite - Feedback, FX, Testing

Shulbocka - Portraits

Buckus - Normal Hitspark fx and the coding for them

Whiplash - Sprite Edits (Thanks alot dude! :-)

Skeletor Ex - Feedback, Sprite Edits, Testing (Thanks alot man, you always come through when I need ya

D-Cat - For inspiration, luv all your work dude!!

Pots - For some coding

Biospark - Testing

WizzyWhipItWonderful - Raphael's Capcom based theme AWESOME!

And - To all the people who also supported me

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R@CE STYLE TMNT RAPHAEL

Post  alucard on Sat Mar 16, 2013 4:18 pm

raphael et vraiment genial
merci beaucoup pour le partage Very Happy
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Re: R@CE STYLE TMNT RAPHAEL

Post  ~R@CE AKIR@~ on Tue Mar 19, 2013 11:12 pm

RAPHAEL UPDATED 3-19-13
Check First Post!

Bug Fixes :
Fixed some of bug issues with some combos
Alot of damage issues, but not all
Fixed throw Alignment
Added velocity to super jump
Added missing sprites
Added in a couple of new voice overs
Fixed velocity on air combos
Added Custom state to p2 when hit by launcher
Added Custom personal winquotes for All turtles including ones made by D-Cat and also ones for Krang and Shredder
Added Fire Effects on certain moves to make them alot cooler
Tweaked juggle on certain special moves
etc...

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Re: R@CE STYLE TMNT RAPHAEL

Post  krunkest404 on Wed Mar 20, 2013 7:54 pm

that shit is hot man..!!!

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Re: R@CE STYLE TMNT RAPHAEL

Post  Nolemociy on Thu Mar 21, 2013 7:36 am

krunkest404 wrote:that shit is hot man..!!!
this char not a shit))) but its really "hot" ))
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Re: R@CE STYLE TMNT RAPHAEL

Post  xenocid on Thu Mar 21, 2013 12:49 pm

Just my point of view:

-Power Drill has too long range for LP and MP
-Flame Impaler has too long range with LK and MK
-Blaze Streak Kick can be a great air move. Moreover, it can be cool if this move can be chain after Blaze Streak Somersault Kick or Slashing Upper. I think Power Drill, Blaze Streak Somersault Kick and Slashing Upper can be good air move but not at the same time, just pick one of them + Blaze Streak Kick
-Super Fire Break Cannon may be unblockable

Thanks for your excellent job, good luck with the others
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Re: R@CE STYLE TMNT RAPHAEL

Post  ~R@CE AKIR@~ on Fri Mar 22, 2013 9:34 am

xenocid wrote:Just my point of view:

-Power Drill has too long range for LP and MP
-Flame Impaler has too long range with LK and MK
-Blaze Streak Kick can be a great air move. Moreover, it can be cool if this move can be chain after Blaze Streak Somersault Kick or Slashing Upper. I think Power Drill, Blaze Streak Somersault Kick and Slashing Upper can be good air move but not at the same time, just pick one of them + Blaze Streak Kick
-Super Fire Break Cannon may be unblockable

Thanks for your excellent job, good luck with the others

Thanks i'm glad you enjoy what I have done dude!

As for your opinion on the moves on Raphael, everything you listed is going to stay how it is. Why? because I like it just the way it is. The range is cool how it is. Plus i'm not going to make it where you can chain a special move into another, that would make him kinda off the wall in my opinion. He has enough as it is, because you can link normal attack to specials,, and specials into hypers.

Also to clear to this up, Raphael already has 2 moves he can do in the air. I'm not gonna add the power drill in the air because if I did then he would be unstoppable in the air and he has to have some kind of limit on things. D-Cat's has it but that's only because he doesn't shoot projectiles from the air.

Now don't take what I said in the wrong way, I appreciate you taking the time and trying out my work. I just happen to have a different view on the thing you listed is all.


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Re: R@CE STYLE TMNT RAPHAEL

Post  xenocid on Fri Mar 22, 2013 11:30 pm

~R@CE AKIR@~ wrote:
Now don't take what I said in the wrong way, I appreciate you taking the time and trying out my work. I just happen to have a different view on the thing you listed is all.

It's okay. I'm not claiming you to change all i said. I just share my view, the way i would like to play if i have any knowledges on coding ^^.
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good job

Post  keyjay2kx on Sat Sep 28, 2013 8:56 pm

hey race, you did a very good job with raphael, his moves are very impressive, can't wait to see your work with donatello and michelangelo ( that don't seem to be available yet). By the way, the stage you used to make the raphael demo intrest me very much. Did you created it? is it available to download?

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