Gouken
+13
Cruz Excahm
shaq_k
Ultim8Luis
alucard
usurper
Selfish
Ianb3000
GLB
Nolemociy
Skeletor-EX
dirio
ViciousEdge
Infinite
17 posters
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Gouken
Gouken
New Config Features
*Air Combo's selectable in the config
*Palette Selector
*3 voices selectable in the config
*Added alt hitsounds in the config
*Added alt hitsparks in the config
*added Mode Selector in config
*Fixed unblockable super bug.
*Fixed many things
Download him here for 1.0- https://skydrive.live.com/redir?resid=B2DC6A83E2E5BC77!168&authkey=!AKgcya8kD0N4peA
New Config Features
*Air Combo's selectable in the config
*Palette Selector
*3 voices selectable in the config
*Added alt hitsounds in the config
*Added alt hitsparks in the config
*added Mode Selector in config
*Fixed unblockable super bug.
*Fixed many things
Download him here for 1.0- https://skydrive.live.com/redir?resid=B2DC6A83E2E5BC77!168&authkey=!AKgcya8kD0N4peA
Last edited by Infinite on Wed May 29, 2013 6:52 pm; edited 4 times in total
Re: Gouken
Oh GOD! DOWNLOADING Man, what is this Gouki/akuma?
ViciousEdge- Posts : 9
Join date : 2011-11-23
Age : 32
gouken
asombroso esperaba con muchas ganas al gouken y megustaria si llegaran a aser a un akuma
gracias por el char
gracias por el char
dirio- Posts : 4
Join date : 2012-08-07
Re: Gouken
dirio wrote:asombroso esperaba con muchas ganas al gouken y megustaria si llegaran a aser a un akuma
gracias por el char
Me alegro de que te guste dirio! Infinite trabajado mucho tiempo en ello.
_________________
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Stage creator
Spriter
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Re: Gouken
His size too big, for me he looks like a fat piggy
Nolemociy- User
- Posts : 120
Join date : 2012-05-11
Age : 34
Location : Russian Federation
Re: Gouken
I really liked this new approach on gouken. He fights so much differently then a shoto-clone. gratz on the release
I do wonder however if we will ever see an "infinite" style character again like the broly,commando,jin edits. I love combo oriented fighting
I do wonder however if we will ever see an "infinite" style character again like the broly,commando,jin edits. I love combo oriented fighting
Selfish- Contributor
- Posts : 31
Join date : 2012-04-01
Re: Gouken
A very good gift for us this new year! Thanks Infinite =) We will let you know some bugs and glitches to be found
usurper- New User
- Posts : 43
Join date : 2012-03-25
Age : 38
Re: Gouken
merci beaucoup infinite
ces un exelent gouken
vraiment tres bien fait
ces un exelent gouken
vraiment tres bien fait
alucard- New User
- Posts : 19
Join date : 2011-12-12
Age : 41
Location : region parisienne
Re: Gouken
Whoa , it even has 2 modes, sf4 Gouken & classic shoto.
It really is the best Gouken. Very well done.
It really is the best Gouken. Very well done.
Ultim8Luis- New User
- Posts : 32
Join date : 2012-05-25
Age : 32
Location : Portugal
Re: Gouken
Gouken's Junsunina Misogi does not kill the oponnent. please fix this. other than that, please update all of your characters to be the same gameplay as gouken, it feels a lot better and is highly less glitchy
shaq_k- Posts : 4
Join date : 2012-09-10
Re: Gouken
I would rather see this gouken in MvC mode lolz :p and it seems SF characters are catching up in cast of infinite's superb mugen chars lolz
usurper- New User
- Posts : 43
Join date : 2012-03-25
Age : 38
Re: Gouken
Awwww...
You didn`t personaly posted this char in MFFA
BUT!
Last update really improved the char!
Kinda look odd for the scaled down imo but is OK.
May i ask whats the next Infinite WIP?
You didn`t personaly posted this char in MFFA
BUT!
Last update really improved the char!
Kinda look odd for the scaled down imo but is OK.
May i ask whats the next Infinite WIP?
Re: Gouken
I got a bug:
Opponent stucks up when you do super cancel from the first hit of Yaburu Isogu to any hyper moves.
Opponent stucks up when you do super cancel from the first hit of Yaburu Isogu to any hyper moves.
usurper- New User
- Posts : 43
Join date : 2012-03-25
Age : 38
Re: Gouken
Yaburu Isogu is not even cancelable till the final hit.
[State -3, Lv.1 Cancel Check]
type = VarSet
trigger1= (stateno= 3000) && (anim=3001) && (animelemtime(2)>1)
trigger2= (stateno= 3030) && (anim!=3030) && (time=[80,135])
trigger3= (stateno= 3100 && movecontact) && (animelemtime(13)<0)
trigger4= (stateno= 3300|stateno= 3350|stateno= 3380) && (movecontact) && animelemtime(35)<0
trigger5= (stateno= 3231) && (animelemtime(16)>1)
var(7) = 1
ignoreHitPause = 1
Yaburu Isogu the first his of the Isogu is in 3230, which has no cancel allowed the last hit is at animelemtime(16)=0 in stateno 3231, you can only cancel after the last attack of the attack animelemtime(16)>1
[State -3, Lv.1 Cancel Check]
type = VarSet
trigger1= (stateno= 3000) && (anim=3001) && (animelemtime(2)>1)
trigger2= (stateno= 3030) && (anim!=3030) && (time=[80,135])
trigger3= (stateno= 3100 && movecontact) && (animelemtime(13)<0)
trigger4= (stateno= 3300|stateno= 3350|stateno= 3380) && (movecontact) && animelemtime(35)<0
trigger5= (stateno= 3231) && (animelemtime(16)>1)
var(7) = 1
ignoreHitPause = 1
Yaburu Isogu the first his of the Isogu is in 3230, which has no cancel allowed the last hit is at animelemtime(16)=0 in stateno 3231, you can only cancel after the last attack of the attack animelemtime(16)>1
Re: Gouken
OMFG How The HELL did i miss this! anyways... Gouken looks like a Monster! Bro, just watched the video too... Akuma! the Clutch that had to be brought to finish that match in victory. only if Capcom made things as cool as you do. This makes their newest work look like stuff from centuries ago
XRagingxDemonX- User
- Posts : 203
Join date : 2011-11-29
Age : 31
Location : The Sun's Core
Re: Gouken
usurper wrote:I would rather see this gouken in MvC mode lolz :p and it seems SF characters are catching up in cast of infinite's superb mugen chars lolz
Yes! Hopefully he makes a version like that. he might not have a move that looks like a launcher why he is only a SF4 version
XRagingxDemonX- User
- Posts : 203
Join date : 2011-11-29
Age : 31
Location : The Sun's Core
Re: Gouken
Infinite wrote:Yaburu Isogu is not even cancelable till the final hit.
[State -3, Lv.1 Cancel Check]
type = VarSet
trigger1= (stateno= 3000) && (anim=3001) && (animelemtime(2)>1)
trigger2= (stateno= 3030) && (anim!=3030) && (time=[80,135])
trigger3= (stateno= 3100 && movecontact) && (animelemtime(13)<0)
trigger4= (stateno= 3300|stateno= 3350|stateno= 3380) && (movecontact) && animelemtime(35)<0
trigger5= (stateno= 3231) && (animelemtime(16)>1)
var(7) = 1
ignoreHitPause = 1
Yaburu Isogu the first his of the Isogu is in 3230, which has no cancel allowed the last hit is at animelemtime(16)=0 in stateno 3231, you can only cancel after the last attack of the attack animelemtime(16)>1
i understand but when you do the right timing in super cancelling Yaburu Isogu on the first hit, it triggers the bug.
XRagingxDemonX wrote:Yes! Hopefully he makes a version like that. he might not have a move that looks like a launcher why he is only a SF4 version
Im sure he will do something about it by altering the sprite to make look like a launcher...if I have the skills, ill just make it lolz
usurper- New User
- Posts : 43
Join date : 2012-03-25
Age : 38
Re: Gouken
What I was saying is re-download him now, I don't know about the one you have but in the updated one it shouldn't even be possible to cancel out of the Yaburu Isogu unless the animelemtime(16)>1, which is after he kicks them into the wall.usurper wrote:Infinite wrote:Yaburu Isogu is not even cancelable till the final hit.
[State -3, Lv.1 Cancel Check]
type = VarSet
trigger1= (stateno= 3000) && (anim=3001) && (animelemtime(2)>1)
trigger2= (stateno= 3030) && (anim!=3030) && (time=[80,135])
trigger3= (stateno= 3100 && movecontact) && (animelemtime(13)<0)
trigger4= (stateno= 3300|stateno= 3350|stateno= 3380) && (movecontact) && animelemtime(35)<0
trigger5= (stateno= 3231) && (animelemtime(16)>1)
var(7) = 1
ignoreHitPause = 1
Yaburu Isogu the first his of the Isogu is in 3230, which has no cancel allowed the last hit is at animelemtime(16)=0 in stateno 3231, you can only cancel after the last attack of the attack animelemtime(16)>1
i understand but when you do the right timing in super cancelling Yaburu Isogu on the first hit, it triggers the bug.
Re: Gouken
Infinite wrote:What I was saying is re-download him now, I don't know about the one you have but in the updated one it shouldn't even be possible to cancel out of the Yaburu Isogu unless the animelemtime(16)>1, which is after he kicks them into the wall.usurper wrote:Infinite wrote:Yaburu Isogu is not even cancelable till the final hit.
[State -3, Lv.1 Cancel Check]
type = VarSet
trigger1= (stateno= 3000) && (anim=3001) && (animelemtime(2)>1)
trigger2= (stateno= 3030) && (anim!=3030) && (time=[80,135])
trigger3= (stateno= 3100 && movecontact) && (animelemtime(13)<0)
trigger4= (stateno= 3300|stateno= 3350|stateno= 3380) && (movecontact) && animelemtime(35)<0
trigger5= (stateno= 3231) && (animelemtime(16)>1)
var(7) = 1
ignoreHitPause = 1
Yaburu Isogu the first his of the Isogu is in 3230, which has no cancel allowed the last hit is at animelemtime(16)=0 in stateno 3231, you can only cancel after the last attack of the attack animelemtime(16)>1
i understand but when you do the right timing in super cancelling Yaburu Isogu on the first hit, it triggers the bug.
I just downloaded the updated one and still I encounter this bug.
usurper- New User
- Posts : 43
Join date : 2012-03-25
Age : 38
Re: Gouken
I'll test out a little more, what super are you canceling into?usurper wrote:
I just downloaded the updated one and still I encounter this bug.
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