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Gouken

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Cruz Excahm
shaq_k
Ultim8Luis
alucard
usurper
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Post  Infinite Tue Jan 01, 2013 8:44 pm

Gouken

Gouken Eh2s6Gouken LRFUh
Gouken ZZShOGouken 5mnOD
Gouken 8ex1VGouken N2d1U
Gouken ITuwd

New Config Features
*Air Combo's selectable in the config
*Palette Selector
*3 voices selectable in the config
*Added alt hitsounds in the config
*Added alt hitsparks in the config
*added Mode Selector in config


*Fixed unblockable super bug.
*Fixed many things

Download him here for 1.0- https://skydrive.live.com/redir?resid=B2DC6A83E2E5BC77!168&authkey=!AKgcya8kD0N4peA



Last edited by Infinite on Wed May 29, 2013 6:52 pm; edited 4 times in total
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Post  ViciousEdge Tue Jan 01, 2013 10:14 pm

Oh GOD! Shocked DOWNLOADING Very Happy Man, what is this Gouki/akuma?
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Post  dirio Tue Jan 01, 2013 11:34 pm

asombroso esperaba con muchas ganas al gouken Shocked y megustaria si llegaran a aser a un akuma What a Face What a Face What a Face
gracias por el char cheers

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Post  Skeletor-EX Wed Jan 02, 2013 1:06 am

dirio wrote:asombroso esperaba con muchas ganas al gouken Shocked y megustaria si llegaran a aser a un akuma What a Face What a Face What a Face
gracias por el char cheers

Me alegro de que te guste dirio! Infinite trabajado mucho tiempo en ello.

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Post  Nolemociy Wed Jan 02, 2013 3:48 am

His size too big, for me he looks like a fat piggy
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Post  GLB Wed Jan 02, 2013 6:08 am

Just dropping by to say I really enjoyed Gouken! Thanks for the release Infinite!
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Post  Ianb3000 Wed Jan 02, 2013 6:32 am

Shocked Awesome great work! thanks infinite

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Post  Selfish Wed Jan 02, 2013 7:30 am

I really liked this new approach on gouken. He fights so much differently then a shoto-clone. gratz on the release

I do wonder however if we will ever see an "infinite" style character again like the broly,commando,jin edits. I love combo oriented fighting

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Post  usurper Wed Jan 02, 2013 11:46 am

A very good gift for us this new year! Thanks Infinite =) We will let you know some bugs and glitches to be found bounce
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Post  alucard Wed Jan 02, 2013 12:59 pm

merci beaucoup infinite
ces un exelent gouken
vraiment tres bien fait Very Happy
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Post  Infinite Wed Jan 02, 2013 3:33 pm

Thanks guys for the comments.
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Post  Ultim8Luis Wed Jan 02, 2013 7:06 pm

Whoa Shocked , it even has 2 modes, sf4 Gouken & classic shoto.

It really is the best Gouken. Very well done. Very Happy

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Post  shaq_k Wed Jan 02, 2013 7:21 pm

Gouken's Junsunina Misogi does not kill the oponnent. please fix this. other than that, please update all of your characters to be the same gameplay as gouken, it feels a lot better and is highly less glitchy Very Happy

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Post  usurper Thu Jan 03, 2013 12:23 am

I would rather see this gouken in MvC mode lolz :p and it seems SF characters are catching up in cast of infinite's superb mugen chars lolz
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Post  Cruz Excahm Thu Jan 03, 2013 4:55 am

Awwww...
You didn`t personaly posted this char in MFFA Crying or Very sad
BUT! bounce
Last update really improved the char!

Kinda look odd for the scaled down imo but is OK.
May i ask whats the next Infinite WIP? lol!
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Post  duracelleur Thu Jan 03, 2013 1:04 pm

As always, your hard work is grantly and respectfully appreciated! ++

Gouken Images?q=tbn:ANd9GcQQku5W0yFVbj5lUGP94CBP317LR5Hxazn24qXdfOPAthiYpBLL

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Post  Alpyne_D Sun Jan 06, 2013 1:09 pm

good shit here bruh Gouken D5f02ecd
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Post  usurper Sun Jan 06, 2013 10:22 pm

I got a bug:

Opponent stucks up when you do super cancel from the first hit of Yaburu Isogu to any hyper moves.
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Post  Infinite Mon Jan 07, 2013 5:00 pm

Yaburu Isogu is not even cancelable till the final hit.

[State -3, Lv.1 Cancel Check]
type = VarSet
trigger1= (stateno= 3000) && (anim=3001) && (animelemtime(2)>1)
trigger2= (stateno= 3030) && (anim!=3030) && (time=[80,135])
trigger3= (stateno= 3100 && movecontact) && (animelemtime(13)<0)
trigger4= (stateno= 3300|stateno= 3350|stateno= 3380) && (movecontact) && animelemtime(35)<0
trigger5= (stateno= 3231) && (animelemtime(16)>1)
var(7) = 1
ignoreHitPause = 1

Yaburu Isogu the first his of the Isogu is in 3230, which has no cancel allowed the last hit is at animelemtime(16)=0 in stateno 3231, you can only cancel after the last attack of the attack animelemtime(16)>1
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Post  XRagingxDemonX Mon Jan 07, 2013 6:44 pm

OMFG How The HELL did i miss this! anyways... Gouken looks like a Monster! Bro, just watched the video too... Akuma! the Clutch that had to be brought to finish that match in victory. only if Capcom made things as cool as you do. This makes their newest work look like stuff from centuries ago
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Post  XRagingxDemonX Mon Jan 07, 2013 7:02 pm

usurper wrote:I would rather see this gouken in MvC mode lolz :p and it seems SF characters are catching up in cast of infinite's superb mugen chars lolz

Yes! Hopefully he makes a version like that. he might not have a move that looks like a launcher why he is only a SF4 version
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Post  usurper Tue Jan 08, 2013 11:38 am

Infinite wrote:Yaburu Isogu is not even cancelable till the final hit.

[State -3, Lv.1 Cancel Check]
type = VarSet
trigger1= (stateno= 3000) && (anim=3001) && (animelemtime(2)>1)
trigger2= (stateno= 3030) && (anim!=3030) && (time=[80,135])
trigger3= (stateno= 3100 && movecontact) && (animelemtime(13)<0)
trigger4= (stateno= 3300|stateno= 3350|stateno= 3380) && (movecontact) && animelemtime(35)<0
trigger5= (stateno= 3231) && (animelemtime(16)>1)
var(7) = 1
ignoreHitPause = 1

Yaburu Isogu the first his of the Isogu is in 3230, which has no cancel allowed the last hit is at animelemtime(16)=0 in stateno 3231, you can only cancel after the last attack of the attack animelemtime(16)>1

i understand but when you do the right timing in super cancelling Yaburu Isogu on the first hit, it triggers the bug.

XRagingxDemonX wrote:Yes! Hopefully he makes a version like that. he might not have a move that looks like a launcher why he is only a SF4 version

Im sure he will do something about it by altering the sprite to make look like a launcher...if I have the skills, ill just make it lolz
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Post  Infinite Tue Jan 08, 2013 1:59 pm

usurper wrote:
Infinite wrote:Yaburu Isogu is not even cancelable till the final hit.

[State -3, Lv.1 Cancel Check]
type = VarSet
trigger1= (stateno= 3000) && (anim=3001) && (animelemtime(2)>1)
trigger2= (stateno= 3030) && (anim!=3030) && (time=[80,135])
trigger3= (stateno= 3100 && movecontact) && (animelemtime(13)<0)
trigger4= (stateno= 3300|stateno= 3350|stateno= 3380) && (movecontact) && animelemtime(35)<0
trigger5= (stateno= 3231) && (animelemtime(16)>1)
var(7) = 1
ignoreHitPause = 1

Yaburu Isogu the first his of the Isogu is in 3230, which has no cancel allowed the last hit is at animelemtime(16)=0 in stateno 3231, you can only cancel after the last attack of the attack animelemtime(16)>1

i understand but when you do the right timing in super cancelling Yaburu Isogu on the first hit, it triggers the bug.
What I was saying is re-download him now, I don't know about the one you have but in the updated one it shouldn't even be possible to cancel out of the Yaburu Isogu unless the animelemtime(16)>1, which is after he kicks them into the wall.
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Post  usurper Tue Jan 08, 2013 3:34 pm

Infinite wrote:
usurper wrote:
Infinite wrote:Yaburu Isogu is not even cancelable till the final hit.

[State -3, Lv.1 Cancel Check]
type = VarSet
trigger1= (stateno= 3000) && (anim=3001) && (animelemtime(2)>1)
trigger2= (stateno= 3030) && (anim!=3030) && (time=[80,135])
trigger3= (stateno= 3100 && movecontact) && (animelemtime(13)<0)
trigger4= (stateno= 3300|stateno= 3350|stateno= 3380) && (movecontact) && animelemtime(35)<0
trigger5= (stateno= 3231) && (animelemtime(16)>1)
var(7) = 1
ignoreHitPause = 1

Yaburu Isogu the first his of the Isogu is in 3230, which has no cancel allowed the last hit is at animelemtime(16)=0 in stateno 3231, you can only cancel after the last attack of the attack animelemtime(16)>1

i understand but when you do the right timing in super cancelling Yaburu Isogu on the first hit, it triggers the bug.
What I was saying is re-download him now, I don't know about the one you have but in the updated one it shouldn't even be possible to cancel out of the Yaburu Isogu unless the animelemtime(16)>1, which is after he kicks them into the wall.

I just downloaded the updated one and still I encounter this bug.
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Post  Infinite Tue Jan 08, 2013 3:46 pm

usurper wrote:
I just downloaded the updated one and still I encounter this bug.
I'll test out a little more, what super are you canceling into?
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