Street Fighter Vs. King of Fighters: Infinite Edition

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Re: Street Fighter Vs. King of Fighters: Infinite Edition

Post  Skeletor-EX on Thu Feb 16, 2012 9:53 am

Hey Xenocide, just wanted to say this... Please don't think you're a bother to us man, what you point out to Infinite is extremely helpful! And definitely helps the game to be more balanced. I think you provide the most important feedback. It's all the little things that make a character great, and stand out from the crowd. Thanks a lot for your help bro... Seriously!

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Re: Street Fighter Vs. King of Fighters: Infinite Edition

Post  xenocid on Fri Feb 17, 2012 4:34 pm

Skeletor-EX wrote:
Hey Xenocide, just wanted to say this... Please don't think you're a bother to us man, what you point out to Infinite is extremely helpful! And definitely helps the game to be more balanced. I think you provide the most important feedback. It's all the little things that make a character great, and stand out from the crowd. Thanks a lot for your help bro... Seriously!


Very Happy

I'lle still doing my best to find other problem that nee to be fixed

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Re: Street Fighter Vs. King of Fighters: Infinite Edition

Post  xenocid on Wed Feb 29, 2012 5:17 pm

I've tried to make a tabler wich show if enemy can recover after a throw. I'm not sure of all my results cause it's hard play with pad with one hand and keyboard with the other. If someone can confirm or contest my results?

I'm not really fan about roll recover but why not. But in my opinion grapple that throw in air must be "reoverable" (like street fighter alpha 3 for example)


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Props and Suggestions on Characters

Post  kungfutreachary650 on Fri Mar 02, 2012 10:19 pm

All of the characters you have edited are awesome. I have a few suggestions

I'd like to see what you guys can do with Kensou, Mature, Rock, Rugal, Geese, Bison, Akuma, Rolento, Yun, and Yang. you guys are awesome and keep up the good work.

one suggestion: idk if you can do super cancels with characters i havent been able to do them. and with canceling into a normal it could be a little more fluid. I had some issues with Ken when trying to chain some of his normals to specials (mainly medium kick). cant wait for final cut

P.S., Guy, Terry, Karin, and Ryo are the best you guys made in my opinion. oh and give Ryu & Ken their "Evil" states. you guys rock!!!


Last edited by kungfutreachary650 on Fri Mar 02, 2012 10:29 pm; edited 2 times in total (Reason for editing : typo)

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Re: Street Fighter Vs. King of Fighters: Infinite Edition

Post  xenocid on Thu May 03, 2012 4:53 am

Why did you remove the major part of moves that send enemy rebond on wall? That was just sexy.Now Ash & Benimaru didn't have this type of move , Andy & Alex lost 1 of this type move

You have probably too reduce the attack's getpower cause i just get my 3 bars at the end of a round with 2000life and without using powerbar and power charge. I manage to have 5 powerbar with Benimaru in same conditions.

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Re: Street Fighter Vs. King of Fighters: Infinite Edition

Post  xenocid on Fri May 11, 2012 8:53 am

Do you plan to give back all moves wich send enemy rebound on wall for Alex, Andy, Ash & Benimaru?
Cause other chars who have the new Hyper BG keep their specifics moves and it will be more balanced if all chars have this type of attack

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Re: Street Fighter Vs. King of Fighters: Infinite Edition

Post  baalslayer on Fri May 11, 2012 10:03 pm

Infinite wrote:shhhhhh... Confirmed, got to have the ClaW. lol


Awesome! Can't wait for him! A couple other Street Fighter characters that I'd love to see are Yun, Yang, Ibuki, and Remy. Especially Ibuki and Remy, there aren't many good versions of them around Wink

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Re: Street Fighter Vs. King of Fighters: Infinite Edition

Post  Infinite on Fri May 11, 2012 11:13 pm

xenocid wrote:Do you plan to give back all moves wich send enemy rebound on wall for Alex, Andy, Ash & Benimaru?
Cause other chars who have the new Hyper BG keep their specifics moves and it will be more balanced if all chars have this type of attack


Every character has a wall bounce move and Hyper the updates are just not done with every button this was done for even more balance and to lower the amount of times you would see the custom state used in a fight.

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Re: Street Fighter Vs. King of Fighters: Infinite Edition

Post  xenocid on Sat May 12, 2012 6:47 am

I noticed some chars have their projectiles and slash's color change with the clothes's palette selected. It' s a great idea. Have you plan to include this system on all you chars?

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