Street Fighter Vs. King of Fighters: Infinite Edition
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Re: Street Fighter Vs. King of Fighters: Infinite Edition
Hey Xenocide, just wanted to say this... Please don't think you're a bother to us man, what you point out to Infinite is extremely helpful! And definitely helps the game to be more balanced. I think you provide the most important feedback. It's all the little things that make a character great, and stand out from the crowd. Thanks a lot for your help bro... Seriously!
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Re: Street Fighter Vs. King of Fighters: Infinite Edition
Skeletor-EX wrote:
Hey Xenocide, just wanted to say this... Please don't think you're a bother to us man, what you point out to Infinite is extremely helpful! And definitely helps the game to be more balanced. I think you provide the most important feedback. It's all the little things that make a character great, and stand out from the crowd. Thanks a lot for your help bro... Seriously!
I'lle still doing my best to find other problem that nee to be fixed

xenocid- Rookie

- Posts: 94
Join date: 2011-11-23
Re: Street Fighter Vs. King of Fighters: Infinite Edition
I've tried to make a tabler wich show if enemy can recover after a throw. I'm not sure of all my results cause it's hard play with pad with one hand and keyboard with the other. If someone can confirm or contest my results?
I'm not really fan about roll recover but why not. But in my opinion grapple that throw in air must be "reoverable" (like street fighter alpha 3 for example)

I'm not really fan about roll recover but why not. But in my opinion grapple that throw in air must be "reoverable" (like street fighter alpha 3 for example)


xenocid- Rookie

- Posts: 94
Join date: 2011-11-23
Props and Suggestions on Characters
All of the characters you have edited are awesome. I have a few suggestions
I'd like to see what you guys can do with Kensou, Mature, Rock, Rugal, Geese, Bison, Akuma, Rolento, Yun, and Yang. you guys are awesome and keep up the good work.
one suggestion: idk if you can do super cancels with characters i havent been able to do them. and with canceling into a normal it could be a little more fluid. I had some issues with Ken when trying to chain some of his normals to specials (mainly medium kick). cant wait for final cut
P.S., Guy, Terry, Karin, and Ryo are the best you guys made in my opinion. oh and give Ryu & Ken their "Evil" states. you guys rock!!!
I'd like to see what you guys can do with Kensou, Mature, Rock, Rugal, Geese, Bison, Akuma, Rolento, Yun, and Yang. you guys are awesome and keep up the good work.
one suggestion: idk if you can do super cancels with characters i havent been able to do them. and with canceling into a normal it could be a little more fluid. I had some issues with Ken when trying to chain some of his normals to specials (mainly medium kick). cant wait for final cut
P.S., Guy, Terry, Karin, and Ryo are the best you guys made in my opinion. oh and give Ryu & Ken their "Evil" states. you guys rock!!!
Last edited by kungfutreachary650 on Fri Mar 02, 2012 10:29 pm; edited 2 times in total (Reason for editing : typo)
kungfutreachary650- Posts: 3
Join date: 2012-02-21
Re: Street Fighter Vs. King of Fighters: Infinite Edition
Why did you remove the major part of moves that send enemy rebond on wall? That was just sexy.Now Ash & Benimaru didn't have this type of move , Andy & Alex lost 1 of this type move
You have probably too reduce the attack's getpower cause i just get my 3 bars at the end of a round with 2000life and without using powerbar and power charge. I manage to have 5 powerbar with Benimaru in same conditions.
You have probably too reduce the attack's getpower cause i just get my 3 bars at the end of a round with 2000life and without using powerbar and power charge. I manage to have 5 powerbar with Benimaru in same conditions.

xenocid- Rookie

- Posts: 94
Join date: 2011-11-23
Re: Street Fighter Vs. King of Fighters: Infinite Edition
Do you plan to give back all moves wich send enemy rebound on wall for Alex, Andy, Ash & Benimaru?
Cause other chars who have the new Hyper BG keep their specifics moves and it will be more balanced if all chars have this type of attack
Cause other chars who have the new Hyper BG keep their specifics moves and it will be more balanced if all chars have this type of attack

xenocid- Rookie

- Posts: 94
Join date: 2011-11-23
Re: Street Fighter Vs. King of Fighters: Infinite Edition
Infinite wrote:shhhhhh... Confirmed, got to have the ClaW. lol
Awesome! Can't wait for him! A couple other Street Fighter characters that I'd love to see are Yun, Yang, Ibuki, and Remy. Especially Ibuki and Remy, there aren't many good versions of them around
baalslayer- Posts: 6
Join date: 2012-02-23
Re: Street Fighter Vs. King of Fighters: Infinite Edition
xenocid wrote:Do you plan to give back all moves wich send enemy rebound on wall for Alex, Andy, Ash & Benimaru?
Cause other chars who have the new Hyper BG keep their specifics moves and it will be more balanced if all chars have this type of attack
Every character has a wall bounce move and Hyper the updates are just not done with every button this was done for even more balance and to lower the amount of times you would see the custom state used in a fight.
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Re: Street Fighter Vs. King of Fighters: Infinite Edition
I noticed some chars have their projectiles and slash's color change with the clothes's palette selected. It' s a great idea. Have you plan to include this system on all you chars?

xenocid- Rookie

- Posts: 94
Join date: 2011-11-23
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