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R@CE STYLE TMNT LEONARDO Updated 1/27/13

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Post  ~R@CE AKIR@~ Sun Jan 27, 2013 11:50 pm

TMNT Leonardo



CHECK IT OUT! Smile

Leonardo UPDATED
Bug Fixes :
Spoiler:

Download TMNT Leonardo here : mediafire.com ?g1czaoty6ayoa3m

Anything that needs to be fixed should be of course pointed out in a respectable manner. Please respect that, and thank you :-)


Read me inside here :
Spoiler:

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R@CE STYLE TMNT LEONARDO Updated 1/27/13 Akirasignature2
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Post  Nolemociy Wed Jan 30, 2013 5:42 pm

Well done :-) any plans for all turtles? Shredder, Karai or Krang? maybe full game :-D
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Post  Mpaul730 Wed Jan 30, 2013 9:25 pm

Veeeeeeeeery cool. Can't wait to see what you do with Raph
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Post  xenocid Thu Mar 21, 2013 12:22 pm

Just my point of view:
-Endless Ice Screw has too long range with LP and MP. Maybe can be do in air like Ryu's tatsumaki or Zangief's spinning lariat (more static)
-Ice Impaler has too long range with LK and MK
-Ice Slide Kick has too long range with LK and MK
-Rotto Ice Cutter can be a cool air move
-Apprentice's Revenge and ultra from other turtles may be unblockable, like infinite's chars (SDM)

Thanks for this good chars and still working this way with other turtles

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Post  ~R@CE AKIR@~ Fri Mar 22, 2013 9:39 am

xenocid wrote:Just my point of view:
-Endless Ice Screw has too long range with LP and MP. Maybe can be do in air like Ryu's tatsumaki or Zangief's spinning lariat (more static)
-Ice Impaler has too long range with LK and MK
-Ice Slide Kick has too long range with LK and MK
-Rotto Ice Cutter can be a cool air move
-Apprentice's Revenge and ultra from other turtles may be unblockable, like infinite's chars (SDM)

Thanks for this good chars and still working this way with other turtles


Pretty much the same thing I said in my Raphael thread. I like everything as it is, and I think the range on the specials are fine. The suggestion of the Rotto Cutter in the air is something I might consider but I will have to see.

Other than that, thanks for your feedback on him...

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