INFINITE ANDY
+6
Marceloj
Skeletor-EX
Mpaul730
Ice_Mystic
xenocid
Infinite
10 posters
Page 2 of 2
Page 2 of 2 • 1, 2
Re: INFINITE ANDY
Marceloj wrote:Not working in my mugen
Hold start then press P or K while still holding start.
Re: INFINITE ANDY
Marceloj wrote:Not working
You should go reconfigure your buttons, make sure that start is what you are pressing. It works fine for me
XRagingxDemonX- User
- Posts : 203
Join date : 2011-11-29
Age : 30
Location : The Sun's Core
Re: INFINITE ANDY
Skeletor-EX wrote:Marceloj wrote:DARK MODE?
Man, HOLD START while pressing any punch or kick...!
XD Yeah, keep the start button held BEFORE you press any punch or kick button. If you don't get it, seriously go reconfigure your buttons, or reset your buttons in the options
XRagingxDemonX- User
- Posts : 203
Join date : 2011-11-29
Age : 30
Location : The Sun's Core
Re: INFINITE ANDY
xenocid wrote:Andy can't run, he just does forward dash
Thanks to SkeletorEX for spriting Andy with run sprites Andy now has a run.
Re: INFINITE ANDY
There is an issue with Andy. Whenever he does a super that knocks the opponent so far away from him that Andy is off screen and has an automatic dash to catch up to them... he gets stuck in the dash anim and doesn't move. Examples of moves I'm talking about are: Chendansu, and otoko. If you do Chendansu to an opponent who is either in the corner or close to it, everything is fine because Andy stays onscreen and doesn't have to do the catch up dash. I don't know if I'm explaining it correctly, but that's what i could come up with.
Tazzer- New User
- Posts : 32
Join date : 2012-03-18
Re: INFINITE ANDY
Tazzer wrote:There is an issue with Andy. Whenever he does a super that knocks the opponent so far away from him that Andy is off screen and has an automatic dash to catch up to them... he gets stuck in the dash anim and doesn't move. Examples of moves I'm talking about are: Chendansu, and otoko. If you do Chendansu to an opponent who is either in the corner or close to it, everything is fine because Andy stays onscreen and doesn't have to do the catch up dash. I don't know if I'm explaining it correctly, but that's what i could come up with.
Fixed, I think.
Re: INFINITE ANDY
Yes, it seems fine now. Thanks for the fix.
Tazzer- New User
- Posts : 32
Join date : 2012-03-18
Re: INFINITE ANDY
Can't stand parry if i haven't yet do a crouch parry.
xenocid- User
- Posts : 202
Join date : 2011-11-23
Re: INFINITE ANDY
Dark mode Andy nice
Ice_Mystic- New User
- Posts : 38
Join date : 2012-01-10
Location : Mongolia
Re: INFINITE ANDY
andy lvl1 hyper -lvl2 sound
Ice_Mystic- New User
- Posts : 38
Join date : 2012-01-10
Location : Mongolia
Re: INFINITE ANDY
Zaneireppa - QCB+KK LV.1 Superpause sound
Ice_Mystic- New User
- Posts : 38
Join date : 2012-01-10
Location : Mongolia
Re: INFINITE ANDY
His hyper d df f Z+C lagging as hell. Every hit of his "fireballs" slows animations
Nolemociy- User
- Posts : 120
Join date : 2012-05-11
Age : 34
Location : Russian Federation
Re: INFINITE ANDY
Would it be possible to add a mode switch super move to Andy, like you have on Iori and Ryu?
Snakebyte- New User
- Posts : 30
Join date : 2012-06-09
Re: INFINITE ANDY
That would actually be a cool addition.
Mpaul730- Rookie
- Posts : 66
Join date : 2012-03-13
Page 2 of 2 • 1, 2
Page 2 of 2
Permissions in this forum:
You cannot reply to topics in this forum
|
|