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INFINITE ANDY

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Marceloj
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Post  Infinite Mon Jun 04, 2012 11:43 am

Marceloj wrote:DARK MODE?

Yeah, hold start while selecting him.
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Post  Marceloj Tue Jun 05, 2012 12:19 pm

Not working in my mugen

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Post  Infinite Tue Jun 05, 2012 12:32 pm

Marceloj wrote:Not working in my mugen

Hold start then press P or K while still holding start.
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Post  Marceloj Wed Jun 06, 2012 12:16 pm

Not working

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Post  XRagingxDemonX Wed Jun 06, 2012 2:41 pm

Marceloj wrote:Not working

You should go reconfigure your buttons, make sure that start is what you are pressing. It works fine for me
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Post  Skeletor-EX Wed Jun 06, 2012 6:34 pm

Marceloj wrote:DARK MODE?

Man, HOLD START while pressing any punch or kick...!
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Post  XRagingxDemonX Wed Jun 06, 2012 8:34 pm

Skeletor-EX wrote:
Marceloj wrote:DARK MODE?

Man, HOLD START while pressing any punch or kick...!

XD Yeah, keep the start button held BEFORE you press any punch or kick button. If you don't get it, seriously go reconfigure your buttons, or reset your buttons in the options
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Post  Infinite Thu Jun 14, 2012 3:10 pm

xenocid wrote:Andy can't run, he just does forward dash

Thanks to SkeletorEX for spriting Andy with run sprites Andy now has a run.
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Post  Tazzer Thu Jun 14, 2012 9:34 pm

There is an issue with Andy. Whenever he does a super that knocks the opponent so far away from him that Andy is off screen and has an automatic dash to catch up to them... he gets stuck in the dash anim and doesn't move. Examples of moves I'm talking about are: Chendansu, and otoko. If you do Chendansu to an opponent who is either in the corner or close to it, everything is fine because Andy stays onscreen and doesn't have to do the catch up dash. I don't know if I'm explaining it correctly, but that's what i could come up with.
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Post  Infinite Thu Jun 14, 2012 11:20 pm

Tazzer wrote:There is an issue with Andy. Whenever he does a super that knocks the opponent so far away from him that Andy is off screen and has an automatic dash to catch up to them... he gets stuck in the dash anim and doesn't move. Examples of moves I'm talking about are: Chendansu, and otoko. If you do Chendansu to an opponent who is either in the corner or close to it, everything is fine because Andy stays onscreen and doesn't have to do the catch up dash. I don't know if I'm explaining it correctly, but that's what i could come up with.

Fixed, I think.
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Post  Tazzer Fri Jun 15, 2012 11:58 pm

Yes, it seems fine now. Thanks for the fix.
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Post  xenocid Tue Jun 26, 2012 10:58 am

Can't stand parry if i haven't yet do a crouch parry.
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Post  Infinite Tue Jun 26, 2012 3:39 pm

xenocid wrote:Can't stand parry if i haven't yet do a crouch parry.

fixed
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Post  Ice_Mystic Wed Jun 27, 2012 10:57 am

Dark mode Andy nice
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Post  Ice_Mystic Wed Jul 04, 2012 4:24 pm

andy lvl1 hyper -lvl2 sound Exclamation
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Post  Infinite Wed Jul 04, 2012 4:43 pm

Ice_Mystic wrote:andy lvl1 hyper -lvl2 sound Exclamation

which lv1 hyper?
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Post  Ice_Mystic Wed Jul 04, 2012 8:04 pm

Zaneireppa - QCB+KK LV.1 Superpause sound
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Post  Nolemociy Thu Jul 05, 2012 5:27 am

His hyper d df f Z+C lagging as hell. Every hit of his "fireballs" slows animations
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Post  xenocid Thu Jul 05, 2012 6:07 am

Lost his eyes Laughing
INFINITE ANDY - Page 2 Mugen010
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Post  Infinite Thu Jul 05, 2012 6:07 pm

Ice_Mystic wrote:Zaneireppa - QCB+KK LV.1 Superpause sound

fixed
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Post  Infinite Thu Jul 05, 2012 6:09 pm

xenocid wrote:Lost his eyes Laughing
INFINITE ANDY - Page 2 Mugen010

damn, I thought his eyes were closed HA. put some eyes in a few of hit get hits.
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Post  xenocid Fri Jul 06, 2012 8:37 am

Got some errors in debug mode when use Choureppa, Zaneireppa, Hishouken Toppu
INFINITE ANDY - Page 2 Mugen011
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Post  Infinite Fri Jul 06, 2012 11:42 am

xenocid wrote:Got some errors in debug mode when use Choureppa, Zaneireppa, Hishouken Toppu
INFINITE ANDY - Page 2 Mugen011

fixed
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Post  Snakebyte Mon Aug 13, 2012 11:54 pm

Would it be possible to add a mode switch super move to Andy, like you have on Iori and Ryu?

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Post  Mpaul730 Tue Aug 14, 2012 1:34 pm

That would actually be a cool addition.
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