Gouken

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Gouken

Post  Infinite on Tue Jan 01, 2013 8:44 pm

Gouken






New Config Features
*Air Combo's selectable in the config
*Palette Selector
*3 voices selectable in the config
*Added alt hitsounds in the config
*Added alt hitsparks in the config
*added Mode Selector in config


*Fixed unblockable super bug.
*Fixed many things

Download him here for 1.0- https://skydrive.live.com/redir?resid=B2DC6A83E2E5BC77!168&authkey=!AKgcya8kD0N4peA



Last edited by Infinite on Wed May 29, 2013 6:52 pm; edited 4 times in total
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Re: Gouken

Post  DeroGreed X on Tue Jan 01, 2013 10:14 pm

Oh GOD! Shocked DOWNLOADING Very Happy Man, what is this Gouki/akuma?
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gouken

Post  dirio on Tue Jan 01, 2013 11:34 pm

asombroso esperaba con muchas ganas al gouken Shocked y megustaria si llegaran a aser a un akuma What a Face What a Face What a Face
gracias por el char cheers

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Re: Gouken

Post  Skeletor-EX on Wed Jan 02, 2013 1:06 am

dirio wrote:asombroso esperaba con muchas ganas al gouken Shocked y megustaria si llegaran a aser a un akuma What a Face What a Face What a Face
gracias por el char cheers

Me alegro de que te guste dirio! Infinite trabajado mucho tiempo en ello.

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Re: Gouken

Post  Nolemociy on Wed Jan 02, 2013 3:48 am

His size too big, for me he looks like a fat piggy
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Re: Gouken

Post  GLB on Wed Jan 02, 2013 6:08 am

Just dropping by to say I really enjoyed Gouken! Thanks for the release Infinite!
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Re: Gouken

Post  Ianb3000 on Wed Jan 02, 2013 6:32 am

Shocked Awesome great work! thanks infinite

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Re: Gouken

Post  Selfish on Wed Jan 02, 2013 7:30 am

I really liked this new approach on gouken. He fights so much differently then a shoto-clone. gratz on the release

I do wonder however if we will ever see an "infinite" style character again like the broly,commando,jin edits. I love combo oriented fighting

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Re: Gouken

Post  usurper on Wed Jan 02, 2013 11:46 am

A very good gift for us this new year! Thanks Infinite =) We will let you know some bugs and glitches to be found bounce
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Re: Gouken

Post  alucard on Wed Jan 02, 2013 12:59 pm

merci beaucoup infinite
ces un exelent gouken
vraiment tres bien fait Very Happy
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Re: Gouken

Post  Infinite on Wed Jan 02, 2013 3:33 pm

Thanks guys for the comments.
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Re: Gouken

Post  Ultim8Luis on Wed Jan 02, 2013 7:06 pm

Whoa Shocked , it even has 2 modes, sf4 Gouken & classic shoto.

It really is the best Gouken. Very well done. Very Happy

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Re: Gouken

Post  shaq_k on Wed Jan 02, 2013 7:21 pm

Gouken's Junsunina Misogi does not kill the oponnent. please fix this. other than that, please update all of your characters to be the same gameplay as gouken, it feels a lot better and is highly less glitchy Very Happy

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Re: Gouken

Post  usurper on Thu Jan 03, 2013 12:23 am

I would rather see this gouken in MvC mode lolz :p and it seems SF characters are catching up in cast of infinite's superb mugen chars lolz
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Re: Gouken

Post  Cruz Excahm on Thu Jan 03, 2013 4:55 am

Awwww...
You didn`t personaly posted this char in MFFA Crying or Very sad
BUT! bounce
Last update really improved the char!

Kinda look odd for the scaled down imo but is OK.
May i ask whats the next Infinite WIP? lol!
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Re: Gouken

Post  duracelleur on Thu Jan 03, 2013 1:04 pm

As always, your hard work is grantly and respectfully appreciated! ++


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Re: Gouken

Post  Alpyne_D on Sun Jan 06, 2013 1:09 pm

good shit here bruh
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Re: Gouken

Post  usurper on Sun Jan 06, 2013 10:22 pm

I got a bug:

Opponent stucks up when you do super cancel from the first hit of Yaburu Isogu to any hyper moves.
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Re: Gouken

Post  Infinite on Mon Jan 07, 2013 5:00 pm

Yaburu Isogu is not even cancelable till the final hit.

[State -3, Lv.1 Cancel Check]
type = VarSet
trigger1= (stateno= 3000) && (anim=3001) && (animelemtime(2)>1)
trigger2= (stateno= 3030) && (anim!=3030) && (time=[80,135])
trigger3= (stateno= 3100 && movecontact) && (animelemtime(13)<0)
trigger4= (stateno= 3300|stateno= 3350|stateno= 3380) && (movecontact) && animelemtime(35)<0
trigger5= (stateno= 3231) && (animelemtime(16)>1)
var(7) = 1
ignoreHitPause = 1

Yaburu Isogu the first his of the Isogu is in 3230, which has no cancel allowed the last hit is at animelemtime(16)=0 in stateno 3231, you can only cancel after the last attack of the attack animelemtime(16)>1
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Re: Gouken

Post  XRagingxDemonX on Mon Jan 07, 2013 6:44 pm

OMFG How The HELL did i miss this! anyways... Gouken looks like a Monster! Bro, just watched the video too... Akuma! the Clutch that had to be brought to finish that match in victory. only if Capcom made things as cool as you do. This makes their newest work look like stuff from centuries ago
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Re: Gouken

Post  XRagingxDemonX on Mon Jan 07, 2013 7:02 pm

usurper wrote:I would rather see this gouken in MvC mode lolz :p and it seems SF characters are catching up in cast of infinite's superb mugen chars lolz

Yes! Hopefully he makes a version like that. he might not have a move that looks like a launcher why he is only a SF4 version
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Re: Gouken

Post  usurper on Tue Jan 08, 2013 11:38 am

Infinite wrote:Yaburu Isogu is not even cancelable till the final hit.

[State -3, Lv.1 Cancel Check]
type = VarSet
trigger1= (stateno= 3000) && (anim=3001) && (animelemtime(2)>1)
trigger2= (stateno= 3030) && (anim!=3030) && (time=[80,135])
trigger3= (stateno= 3100 && movecontact) && (animelemtime(13)<0)
trigger4= (stateno= 3300|stateno= 3350|stateno= 3380) && (movecontact) && animelemtime(35)<0
trigger5= (stateno= 3231) && (animelemtime(16)>1)
var(7) = 1
ignoreHitPause = 1

Yaburu Isogu the first his of the Isogu is in 3230, which has no cancel allowed the last hit is at animelemtime(16)=0 in stateno 3231, you can only cancel after the last attack of the attack animelemtime(16)>1

i understand but when you do the right timing in super cancelling Yaburu Isogu on the first hit, it triggers the bug.

XRagingxDemonX wrote:Yes! Hopefully he makes a version like that. he might not have a move that looks like a launcher why he is only a SF4 version

Im sure he will do something about it by altering the sprite to make look like a launcher...if I have the skills, ill just make it lolz
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Re: Gouken

Post  Infinite on Tue Jan 08, 2013 1:59 pm

usurper wrote:
Infinite wrote:Yaburu Isogu is not even cancelable till the final hit.

[State -3, Lv.1 Cancel Check]
type = VarSet
trigger1= (stateno= 3000) && (anim=3001) && (animelemtime(2)>1)
trigger2= (stateno= 3030) && (anim!=3030) && (time=[80,135])
trigger3= (stateno= 3100 && movecontact) && (animelemtime(13)<0)
trigger4= (stateno= 3300|stateno= 3350|stateno= 3380) && (movecontact) && animelemtime(35)<0
trigger5= (stateno= 3231) && (animelemtime(16)>1)
var(7) = 1
ignoreHitPause = 1

Yaburu Isogu the first his of the Isogu is in 3230, which has no cancel allowed the last hit is at animelemtime(16)=0 in stateno 3231, you can only cancel after the last attack of the attack animelemtime(16)>1

i understand but when you do the right timing in super cancelling Yaburu Isogu on the first hit, it triggers the bug.
What I was saying is re-download him now, I don't know about the one you have but in the updated one it shouldn't even be possible to cancel out of the Yaburu Isogu unless the animelemtime(16)>1, which is after he kicks them into the wall.
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Re: Gouken

Post  usurper on Tue Jan 08, 2013 3:34 pm

Infinite wrote:
usurper wrote:
Infinite wrote:Yaburu Isogu is not even cancelable till the final hit.

[State -3, Lv.1 Cancel Check]
type = VarSet
trigger1= (stateno= 3000) && (anim=3001) && (animelemtime(2)>1)
trigger2= (stateno= 3030) && (anim!=3030) && (time=[80,135])
trigger3= (stateno= 3100 && movecontact) && (animelemtime(13)<0)
trigger4= (stateno= 3300|stateno= 3350|stateno= 3380) && (movecontact) && animelemtime(35)<0
trigger5= (stateno= 3231) && (animelemtime(16)>1)
var(7) = 1
ignoreHitPause = 1

Yaburu Isogu the first his of the Isogu is in 3230, which has no cancel allowed the last hit is at animelemtime(16)=0 in stateno 3231, you can only cancel after the last attack of the attack animelemtime(16)>1

i understand but when you do the right timing in super cancelling Yaburu Isogu on the first hit, it triggers the bug.
What I was saying is re-download him now, I don't know about the one you have but in the updated one it shouldn't even be possible to cancel out of the Yaburu Isogu unless the animelemtime(16)>1, which is after he kicks them into the wall.

I just downloaded the updated one and still I encounter this bug.
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Re: Gouken

Post  Infinite on Tue Jan 08, 2013 3:46 pm

usurper wrote:
I just downloaded the updated one and still I encounter this bug.
I'll test out a little more, what super are you canceling into?
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Re: Gouken

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