INFINITE ANDY

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Re: INFINITE ANDY

Post  Infinite on Mon Jun 04, 2012 11:43 am

Marceloj wrote:DARK MODE?

Yeah, hold start while selecting him.

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Re: INFINITE ANDY

Post  Marceloj on Tue Jun 05, 2012 12:19 pm

Not working in my mugen

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Re: INFINITE ANDY

Post  Infinite on Tue Jun 05, 2012 12:32 pm

Marceloj wrote:Not working in my mugen

Hold start then press P or K while still holding start.

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Re: INFINITE ANDY

Post  Marceloj on Wed Jun 06, 2012 12:16 pm

Not working

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Re: INFINITE ANDY

Post  XRagingxDemonX on Wed Jun 06, 2012 2:41 pm

Marceloj wrote:Not working

You should go reconfigure your buttons, make sure that start is what you are pressing. It works fine for me
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Re: INFINITE ANDY

Post  Skeletor-EX on Wed Jun 06, 2012 6:34 pm

Marceloj wrote:DARK MODE?

Man, HOLD START while pressing any punch or kick...!

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Re: INFINITE ANDY

Post  XRagingxDemonX on Wed Jun 06, 2012 8:34 pm

Skeletor-EX wrote:
Marceloj wrote:DARK MODE?

Man, HOLD START while pressing any punch or kick...!

XD Yeah, keep the start button held BEFORE you press any punch or kick button. If you don't get it, seriously go reconfigure your buttons, or reset your buttons in the options
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Re: INFINITE ANDY

Post  Infinite on Thu Jun 14, 2012 3:10 pm

xenocid wrote:Andy can't run, he just does forward dash

Thanks to SkeletorEX for spriting Andy with run sprites Andy now has a run.

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Re: INFINITE ANDY

Post  Tazzer on Thu Jun 14, 2012 9:34 pm

There is an issue with Andy. Whenever he does a super that knocks the opponent so far away from him that Andy is off screen and has an automatic dash to catch up to them... he gets stuck in the dash anim and doesn't move. Examples of moves I'm talking about are: Chendansu, and otoko. If you do Chendansu to an opponent who is either in the corner or close to it, everything is fine because Andy stays onscreen and doesn't have to do the catch up dash. I don't know if I'm explaining it correctly, but that's what i could come up with.
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Re: INFINITE ANDY

Post  Infinite on Thu Jun 14, 2012 11:20 pm

Tazzer wrote:There is an issue with Andy. Whenever he does a super that knocks the opponent so far away from him that Andy is off screen and has an automatic dash to catch up to them... he gets stuck in the dash anim and doesn't move. Examples of moves I'm talking about are: Chendansu, and otoko. If you do Chendansu to an opponent who is either in the corner or close to it, everything is fine because Andy stays onscreen and doesn't have to do the catch up dash. I don't know if I'm explaining it correctly, but that's what i could come up with.

Fixed, I think.

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Re: INFINITE ANDY

Post  Tazzer on Fri Jun 15, 2012 11:58 pm

Yes, it seems fine now. Thanks for the fix.
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Re: INFINITE ANDY

Post  xenocid on Tue Jun 26, 2012 10:58 am

Can't stand parry if i haven't yet do a crouch parry.
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Re: INFINITE ANDY

Post  Infinite on Tue Jun 26, 2012 3:39 pm

xenocid wrote:Can't stand parry if i haven't yet do a crouch parry.

fixed

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Re: INFINITE ANDY

Post  Ice_Mystic on Wed Jun 27, 2012 10:57 am

Dark mode Andy nice
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Re: INFINITE ANDY

Post  Ice_Mystic on Wed Jul 04, 2012 4:24 pm

andy lvl1 hyper -lvl2 sound Exclamation
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Re: INFINITE ANDY

Post  Infinite on Wed Jul 04, 2012 4:43 pm

Ice_Mystic wrote:andy lvl1 hyper -lvl2 sound Exclamation

which lv1 hyper?

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Re: INFINITE ANDY

Post  Ice_Mystic on Wed Jul 04, 2012 8:04 pm

Zaneireppa - QCB+KK LV.1 Superpause sound
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Re: INFINITE ANDY

Post  Nolemociy on Thu Jul 05, 2012 5:27 am

His hyper d df f Z+C lagging as hell. Every hit of his "fireballs" slows animations
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Re: INFINITE ANDY

Post  xenocid on Thu Jul 05, 2012 6:07 am

Lost his eyes Laughing
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Re: INFINITE ANDY

Post  Infinite on Thu Jul 05, 2012 6:07 pm

Ice_Mystic wrote:Zaneireppa - QCB+KK LV.1 Superpause sound

fixed

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Re: INFINITE ANDY

Post  Infinite on Thu Jul 05, 2012 6:09 pm

xenocid wrote:Lost his eyes Laughing

damn, I thought his eyes were closed HA. put some eyes in a few of hit get hits.

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Re: INFINITE ANDY

Post  xenocid on Fri Jul 06, 2012 8:37 am

Got some errors in debug mode when use Choureppa, Zaneireppa, Hishouken Toppu
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Re: INFINITE ANDY

Post  Infinite on Fri Jul 06, 2012 11:42 am

xenocid wrote:Got some errors in debug mode when use Choureppa, Zaneireppa, Hishouken Toppu

fixed

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Re: INFINITE ANDY

Post  Snakebyte on Mon Aug 13, 2012 11:54 pm

Would it be possible to add a mode switch super move to Andy, like you have on Iori and Ryu?

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Re: INFINITE ANDY

Post  Mpaul730 on Tue Aug 14, 2012 1:34 pm

That would actually be a cool addition.
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Re: INFINITE ANDY

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