INFINITE TAKUMA SAKAZAKI

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INFINITE TAKUMA SAKAZAKI

Post  Infinite on Sun Jul 22, 2012 12:56 pm

INFINITE TAKUMA SAKAZAKI





DOWNLOAD INFINITE TAKUMA HERE- http://www.mediafire.com/download.php?3mqc747v160qaqb


Last edited by Infinite on Sat Aug 04, 2012 1:03 am; edited 3 times in total

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Re: INFINITE TAKUMA SAKAZAKI

Post  Mpaul730 on Sun Jul 22, 2012 2:56 pm

........oh $#&%! Didn't see this coming. Great release.
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Re: INFINITE TAKUMA SAKAZAKI

Post  XRagingxDemonX on Sun Jul 22, 2012 4:48 pm

lol!! How many ppl are trying to sweat Akuma?? another Misogi??
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Re: INFINITE TAKUMA SAKAZAKI

Post  xenocid on Sun Jul 22, 2012 6:10 pm

1) No effect after Sanchin No Kata. I mean nocounter and doesn't hit enemy (stand or or on the floor)

2) His Kohou does flammes but his air Kohou doesn't have flames.

3) You can interrupt taunt by any move
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Re: INFINITE TAKUMA SAKAZAKI

Post  Infinite on Sun Jul 22, 2012 7:10 pm

xenocid wrote:1) No effect after Sanchin No Kata. I mean nocounter and doesn't hit enemy (stand or or on the floor)
It's not an attack it's an attack nullify/negate
2) His Kohou does flammes but his air Kohou doesn't have flames.
two different versions of the Kohou the air is the more traditional Kohou, while the ground is more Mr.Karate style.
3) You can interrupt taunt by any move
fixed

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Re: INFINITE TAKUMA SAKAZAKI

Post  Nolemociy on Mon Jul 23, 2012 3:23 am

look on the screenshot - he have white aura in hyper. Can you remove this?
and something wrong with his sounds.....i mean his phrases while he doing overdrives not cool but original kof takuma have different sounds
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Re: INFINITE TAKUMA SAKAZAKI

Post  Infinite on Mon Jul 23, 2012 4:04 am

Nolemociy wrote:look on the screenshot - he have white aura in hyper. Can you remove this?
and something wrong with his sounds.....i mean his phrases while he doing overdrives not cool but original kof takuma have different sounds

That's part of his sprites, don't know what you are saying about the sound.

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Re: INFINITE TAKUMA SAKAZAKI

Post  xenocid on Mon Jul 23, 2012 9:26 am

missing Shin Shorankyaku with a+c in commands (2 times a+b)
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Re: INFINITE TAKUMA SAKAZAKI

Post  Snakebyte on Mon Jul 23, 2012 11:25 am

Well, this does not feel even a little bit like any Takuma I've ever played before.

That annoyed me at first, and then I realized that this is MUGEN and that characters that feel fresh are exactly what I want. I'm gonna have some fun learning him. Keep on being awesome! Very Happy

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Re: INFINITE TAKUMA SAKAZAKI

Post  Infinite on Tue Jul 24, 2012 12:35 am

xenocid wrote:missing Shin Shorankyaku with a+c in commands (2 times a+b)

fixed

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Re: INFINITE TAKUMA SAKAZAKI

Post  usurper on Tue Jul 24, 2012 9:11 pm

Snakebyte wrote:Well, this does not feel even a little bit like any Takuma I've ever played before.

That annoyed me at first, and then I realized that this is MUGEN and that characters that feel fresh are exactly what I want. I'm gonna have some fun learning him. Keep on being awesome! Very Happy

I tried to press the start button to see if im gonna expect "serious mr. karate" but it seems he combined the original takuma and that mr. karate without some moves of ryo.

anyway, i still like it...hmmm his level 3 is derived from kof xiii. GREAT! =)

still I wish, infinite will put more serious mr. karate in alternate mode lolz :p
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Hadouken

Post  baalslayer on Sun Aug 12, 2012 4:33 pm

Not sure why this happens, but after shooting a few Hadoukens, it ends up doing very little damage (like the amount of damage it does when it's blocked).

1st hit, normal damage:



After shooting a few, low damage:



If the screenshots don't show what I'm saying, try shooting a few hadoukens at any character in practice and you'll see what I mean. Other than that, great character again as always!

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Re: INFINITE TAKUMA SAKAZAKI

Post  Infinite on Sun Aug 12, 2012 7:48 pm

baalslayer wrote:Not sure why this happens, but after shooting a few Hadoukens, it ends up doing very little damage (like the amount of damage it does when it's blocked).

1st hit, normal damage:



After shooting a few, low damage:



If the screenshots don't show what I'm saying, try shooting a few hadoukens at any character in practice and you'll see what I mean. Other than that, great character again as always!

The fireballs have a dampener on them so if the enemy is in a hit state when the move is activated the damage will be reduced significantly.

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Re: INFINITE TAKUMA SAKAZAKI

Post  Ultim8Luis on Sat Sep 01, 2012 8:19 pm

It might be a bit late but, Takuma would be more awsome if it had a Mr. Karate mode :

Don't you agree? Smile

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Re: INFINITE TAKUMA SAKAZAKI

Post  Infinite on Sun Sep 02, 2012 12:55 am

ultim8luis wrote:It might be a bit late but, Takuma would be more awsome if it had a Mr. Karate mode :

Don't you agree? Smile

I might actually be doing a MR.Karate and possibly another Takuma.

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Re: INFINITE TAKUMA SAKAZAKI

Post  Nolemociy on Mon Sep 24, 2012 7:04 pm

Takuma converted but i have 1 problem with him - 1 pixel of his eyes transparent. How to fix it?
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Re: INFINITE TAKUMA SAKAZAKI

Post  Infinite on Mon Sep 24, 2012 8:28 pm

Nolemociy wrote:Takuma converted but i have 1 problem with him - 1 pixel of his eyes transparent. How to fix it?
you can select a color from the palette and color it in by using the pencil tool and remember to save sprites. If you dont have a white in the pal add a white color to an empty block in the pal and save the pal.

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Re: INFINITE TAKUMA SAKAZAKI

Post  Skeletor-EX on Mon Sep 24, 2012 9:09 pm

So is this the next stage in evolution for the Infinite characters? If so, I AGREE!! afro

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it,s not working good the takuma char

Post  supremoakuma on Sun Sep 01, 2013 5:48 am

can you fixes please

you can check this error message that sends my mugen.

something like this


Error messege:invalid trigger : AI Level
Error Parsing trigger 1,1
Error Parsing (Statedef 100 )
Error in Takuma_Sakazaki.cns
Character needs to be updated. see docs/incompt·txt.
Error loading chars/Takuma/Takuma.def
Error loading p1


Library error message: Died parsing !AI Level



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Re: INFINITE TAKUMA SAKAZAKI

Post  Skeletor-EX on Sun Sep 01, 2013 1:36 pm

supremoakuma wrote:can you fixes  please

you can check this error message that sends my mugen.

something like this


Error messege:invalid trigger : AI Level
Error Parsing trigger 1,1
Error Parsing (Statedef 100 )
Error in Takuma_Sakazaki.cns
Character needs to be updated. see docs/incompt·txt.
Error loading chars/Takuma/Takuma.def
Error loading p1


Library error message: Died parsing !AI Level


Are you using Winmugen? Or Mugen 1.0? Because if you are using Winmugen, it's not gonna work...

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Re: INFINITE TAKUMA SAKAZAKI

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