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INFINITE CHARLIE NASH

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Post  Infinite Tue Jul 03, 2012 1:41 pm

INFINITE NASH

INFINITE CHARLIE NASH Mugen001r



DOWNLOAD INFINITE NASH HERE- https://skydrive.live.com/redir?resid=B2DC6A83E2E5BC77!133


Last edited by Infinite on Fri Nov 02, 2012 8:26 pm; edited 7 times in total
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Post  Ultim8Luis Tue Jul 03, 2012 3:44 pm

YES finaly.
Thank You

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Post  Tyrone_23 Tue Jul 03, 2012 4:20 pm

FINALLY !!!!!!! I HAVE BEEN WAITING FOR HIM !!!! cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers

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Post  XRagingxDemonX Tue Jul 03, 2012 5:25 pm

Ah Yeah! Thats my nigga Infinite XD I haven't even clicked or hovered near the DL Link, and i'm excited. Even though i never used him XD I love all characters. Knowing i can expect recurring characters is awesome.

Edit: Super Back Hand! XD
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Post  Snakebyte Tue Jul 03, 2012 6:08 pm

Very, very very nice. Feels totally different from the POTS version, and I have no bugs to report.

Just one thing, you forgot the QCF+PK move in the readme. I laughed hard when I found it. Razz

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Post  Infinite Tue Jul 03, 2012 6:44 pm

Snakebyte wrote:Very, very very nice. Feels totally different from the POTS version, and I have no bugs to report.

Just one thing, you forgot the QCF+PK move in the readme. I laughed hard when I found it. Razz

DAMN, LMAO. you are right, I hate doing readme's.
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Post  Mpaul730 Tue Jul 03, 2012 8:55 pm

His "cdbdfdbup" (Triple Flash Kick) Knocks opponent down after the initial first knee at close range. It fully works when I'm further away.
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Post  Infinite Wed Jul 04, 2012 3:54 pm

Mpaul730 wrote:His "cdbdfdbup" (Triple Flash Kick) Knocks opponent down after the initial first knee at close range. It fully works when I'm further away.

fixed
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Post  xenocid Wed Jul 04, 2012 7:22 pm

1) Similar problem with Yuri (1 attack on 2 hit)
Alex: Flash Mob
Andy: Sho shouryuudan, Chendansu, Hiji Omega Kura Muyona, Shin Hiji Omega Kura Muyona
Ash: Fructidor, Soffrire, Finale
Benimaru: none
Blanka: Super Rolling Massacre, Hyper Bite, Electric Hug, Raging Thunder
Cammy: Reverse Shaft Buster
Chunli: Tensei Ranka, Tenseiranka, Hosenka, Implosion_Kikoushou
Cody: Final Destruction, Jail House Rock, Raw Shank Redemption, Law Breaker, Final Fate, Final Fight Finish
Commando: Go Commando
Daimon: Crusher, Judo Takedown Buster, Super Sweep Combo
Deejay: Sobat Carnival, Sobat Beat Down,M.U.R.D.A, Sobat Festival, Climax Beat
Dhalsim: Yoga Inferno, Yoga Bash
Duolon: Spirit Cloak, Ghost Slide & Spin, Spirit Thrash, Spirit Taker
Feilong: Nunchaku Dance, One-inch punch Counter, Rekka Shingeki, Enter the Dragon, Exit the Dragon
Guile: SONIC STING, SOMERSAULT STRIKE, OPENING GAMBIT, SOMERSAULT SLASH ASSAULT, Final Mission
Guy: bushin Gourai Kyaku, Super Bushindu Kicks, Shadow Guy Rage
Hinata: Party Up
Honda: Fuji Oroshi, Supra Oroshi, 1000-Te Wa Isoide,Sumo No Kodo
Iori: All except Jigoku No Tengoku, Oni Humura, Homurahotogi (regular and orochi mode)
Joe:Muai Thai Beating, Bakuretsu Hurricane Tiger Kakato, Muai Thai Nightmare
Karin: none
King: Silent Flash,Illusion Dance,Delusion Dance,Mirage Trap,King of Queens
Maï: SHINOBI BASH NO,MIAGHTY MAI,SHINOBI FAN Rave,SHINOBI FAN FURY
Maki: Bushin Walk,Bushin Kyukyoku no,Bushin Rifuto,Bushin Clash
Nash: Crossfire Storm, Kick Assault
Robert: Haoh Shou Ranbu
Ryo: Haoh Hien Kohou,Hien Hou'ou Kyaku,Haoh Kohou Ranbu,Tenchi Haou_Ken,Tengu Ranbu
Sean: Shinku Shoryu Cannon,Hadou-Dunk
Strider: Super Slash Streaks,Excalibur Raid
T.Hawk: HAWK BARRAGE
Terry: Rising Beat,High Angle Geyser,Howling Wolf
Yuri: none

2) QCF+PK still missing in read me. Enemy have time to get up before you land

3)Troll on: His watch switch between his arms when you change side
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Post  Infinite Thu Jul 05, 2012 1:33 pm

xenocid wrote:1) Similar problem with Yuri (1 attack on 2 hit)

I don't understand what you are talking about (1 attack on 2 hit)?
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Post  xenocid Thu Jul 05, 2012 2:32 pm

Infinite wrote:
xenocid wrote:1) Similar problem with Yuri (1 attack on 2 hit)

I don't understand what you are talking about (1 attack on 2 hit)?

I mean if you chain LP, LK, MP, MK; enemy was hit just by the LP and MP
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Post  Infinite Thu Jul 05, 2012 5:21 pm

xenocid wrote:1) Similar problem with Yuri (1 attack on 2 hit)

fixed

2) QCF+PK still missing in read me. Enemy have time to get up before you land

fixed, DAMN

3)Troll on: His watch switch between his arms when you change side

Ok let me show you why. (Normal Charlie Pal) If Charlie is on the artist left side of the screen, his watch shows on his right arm
INFINITE CHARLIE NASH Mugen000z
when he goes for the air assault hyper from that side of the screen it appears as the same arm as the start off and land.
INFINITE CHARLIE NASH Mugen001ae

If Charlie is on the artist right side of the screen, his watch is still on his left arrm
INFINITE CHARLIE NASH Mugen005d (see)
when he goes for the air assault hyper from that side of the screen it appears as the same arm as the start off and land.
INFINITE CHARLIE NASH Mugen004l (see)
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Post  XRagingxDemonX Thu Jul 05, 2012 9:03 pm

xenocid wrote:
3)Troll on: His watch switch between his arms when you change side

Yeah Brah. Thats with every game. easy and noticable is SFxTK Ogre. just jump over the CPU and see how his shield on his arm switches. Its why normally most characters look the same on each side.
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Post  Nolemociy Fri Jul 06, 2012 5:48 am

really dont like this hyper. Thats not cool No
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Post  xenocid Fri Jul 06, 2012 8:42 am

xenocid wrote:1) Similar problem with Yuri (1 attack on 2 hit)
Alex: Flash Mob
Andy: Sho shouryuudan, Chendansu, Hiji Omega Kura Muyona, Shin Hiji Omega Kura Muyona
Ash: Fructidor, Soffrire, Finale
Benimaru: none
Blanka: Super Rolling Massacre, Hyper Bite, Electric Hug, Raging Thunder
Cammy: Reverse Shaft Buster
Chunli: Tensei Ranka, Tenseiranka, Hosenka, Implosion_Kikoushou
Cody: Final Destruction, Jail House Rock, Raw Shank Redemption, Law Breaker, Final Fate, Final Fight Finish
Commando: Go Commando
Daimon: Crusher, Judo Takedown Buster, Super Sweep Combo
Deejay: Sobat Carnival, Sobat Beat Down,M.U.R.D.A, Sobat Festival, Climax Beat
Dhalsim: Yoga Inferno, Yoga Bash
Duolon: Spirit Cloak, Ghost Slide & Spin, Spirit Thrash, Spirit Taker
Feilong: Nunchaku Dance, One-inch punch Counter, Rekka Shingeki, Enter the Dragon, Exit the Dragon
Guile: SONIC STING, SOMERSAULT STRIKE, OPENING GAMBIT, SOMERSAULT SLASH ASSAULT, Final Mission
Guy: bushin Gourai Kyaku, Super Bushindu Kicks, Shadow Guy Rage
Hinata: Party Up
Honda: Fuji Oroshi, Supra Oroshi, 1000-Te Wa Isoide,Sumo No Kodo
Iori: All except Jigoku No Tengoku, Oni Humura, Homurahotogi (regular and orochi mode)
Joe:Muai Thai Beating, Bakuretsu Hurricane Tiger Kakato, Muai Thai Nightmare
Karin: none
King: Silent Flash,Illusion Dance,Delusion Dance,Mirage Trap,King of Queens
Maï: SHINOBI BASH NO,MIAGHTY MAI,SHINOBI FAN Rave,SHINOBI FAN FURY
Maki: Bushin Walk,Bushin Kyukyoku no,Bushin Rifuto,Bushin Clash
Nash: Crossfire Storm, Kick Assault
Robert: Haoh Shou Ranbu
Ryo: Haoh Hien Kohou,Hien Hou'ou Kyaku,Haoh Kohou Ranbu,Tenchi Haou_Ken,Tengu Ranbu
Sean: Shinku Shoryu Cannon,Hadou-Dunk
Strider: Super Slash Streaks,Excalibur Raid
T.Hawk: HAWK BARRAGE
Terry: Rising Beat,High Angle Geyser,Howling Wolf
Yuri: none

2) Enemy have time to get up before you land after Air Assault


not fixed
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Post  Infinite Fri Jul 06, 2012 12:13 pm

xenocid wrote:
xenocid wrote:1) Similar problem with Yuri (1 attack on 2 hit)
Alex: Flash Mob
Andy: Sho shouryuudan, Chendansu, Hiji Omega Kura Muyona, Shin Hiji Omega Kura Muyona
Ash: Fructidor, Soffrire, Finale
Benimaru: none
Blanka: Super Rolling Massacre, Hyper Bite, Electric Hug, Raging Thunder
Cammy: Reverse Shaft Buster
Chunli: Tensei Ranka, Tenseiranka, Hosenka, Implosion_Kikoushou
Cody: Final Destruction, Jail House Rock, Raw Shank Redemption, Law Breaker, Final Fate, Final Fight Finish
Commando: Go Commando
Daimon: Crusher, Judo Takedown Buster, Super Sweep Combo
Deejay: Sobat Carnival, Sobat Beat Down,M.U.R.D.A, Sobat Festival, Climax Beat
Dhalsim: Yoga Inferno, Yoga Bash
Duolon: Spirit Cloak, Ghost Slide & Spin, Spirit Thrash, Spirit Taker
Feilong: Nunchaku Dance, One-inch punch Counter, Rekka Shingeki, Enter the Dragon, Exit the Dragon
Guile: SONIC STING, SOMERSAULT STRIKE, OPENING GAMBIT, SOMERSAULT SLASH ASSAULT, Final Mission
Guy: bushin Gourai Kyaku, Super Bushindu Kicks, Shadow Guy Rage
Hinata: Party Up
Honda: Fuji Oroshi, Supra Oroshi, 1000-Te Wa Isoide,Sumo No Kodo
Iori: All except Jigoku No Tengoku, Oni Humura, Homurahotogi (regular and orochi mode)
Joe:Muai Thai Beating, Bakuretsu Hurricane Tiger Kakato, Muai Thai Nightmare
Karin: none
King: Silent Flash,Illusion Dance,Delusion Dance,Mirage Trap,King of Queens
Maï: SHINOBI BASH NO,MIAGHTY MAI,SHINOBI FAN Rave,SHINOBI FAN FURY
Maki: Bushin Walk,Bushin Kyukyoku no,Bushin Rifuto,Bushin Clash
Nash: Crossfire Storm, Kick Assault
Robert: Haoh Shou Ranbu
Ryo: Haoh Hien Kohou,Hien Hou'ou Kyaku,Haoh Kohou Ranbu,Tenchi Haou_Ken,Tengu Ranbu
Sean: Shinku Shoryu Cannon,Hadou-Dunk
Strider: Super Slash Streaks,Excalibur Raid
T.Hawk: HAWK BARRAGE
Terry: Rising Beat,High Angle Geyser,Howling Wolf
Yuri: none

2) Enemy have time to get up before you land after Air Assault


not fixed

fixed
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Post  Infinite Sun Jul 08, 2012 12:51 pm


That Nash is actually pretty cool, with some sweet ideas.
However, the envshakes are really too strong.

fixed
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Post  xenocid Wed Jul 11, 2012 9:06 pm

Maybe regular, but enemy can walk through Nash with his shadow palette
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Post  Infinite Thu Jul 12, 2012 1:20 am

xenocid wrote:Maybe regular, but enemy can walk through Nash with his shadow palette
INFINITE CHARLIE NASH Mugen014

It's a shadow.
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Post  xenocid Thu Jul 12, 2012 5:54 am

Enemy can recover after Sonic Burst
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Post  Nolemociy Mon Oct 22, 2012 4:09 am

Nash (normal form) have infinite combo - you can spam f d f LP near wall

lol i found 2 infinite combos already - Nash and K. Ill try to find more
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Post  XRagingxDemonX Mon Oct 22, 2012 3:24 pm

Nolemociy wrote:Nash (normal form) have infinite combo - you can spam f d f LP near wall

lol i found 2 infinite combos already - Nash and K. Ill try to find more

He has more infinites DX i just can't remember them, and can't find them from now.

His "electric" knee is so damn annoying. why does he full screen jump with it. and its not like you can see it coming all the time. he goes faster than projectiles, and every other move ive seen in all your chars. fast like a shoryuken, and range is a projectile.
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Post  Infinite Fri Nov 02, 2012 8:28 pm

xenocid wrote:Enemy can recover after Sonic Burst
fixed
Nolemociy wrote:Nash (normal form) have infinite combo - you can spam f d f LP near wall
fixed

XRagingxDemonX wrote:
His "electric" knee is so damn annoying. why does he full screen jump with it. and its not like you can see it coming all the time. he goes faster than projectiles, and every other move ive seen in all your chars. fast like a shoryuken, and range is a projectile.
fixed
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