INFINITE CHARLIE NASH

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INFINITE CHARLIE NASH

Post  Infinite on Tue Jul 03, 2012 1:41 pm

INFINITE NASH





DOWNLOAD INFINITE NASH HERE- https://skydrive.live.com/redir?resid=B2DC6A83E2E5BC77!133


Last edited by Infinite on Fri Nov 02, 2012 8:26 pm; edited 7 times in total
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Re: INFINITE CHARLIE NASH

Post  Ultim8Luis on Tue Jul 03, 2012 3:44 pm

YES finaly.
Thank You

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Re: INFINITE CHARLIE NASH

Post  Tyrone_23 on Tue Jul 03, 2012 4:20 pm

FINALLY !!!!!!! I HAVE BEEN WAITING FOR HIM !!!! cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers cheers

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Re: INFINITE CHARLIE NASH

Post  XRagingxDemonX on Tue Jul 03, 2012 5:25 pm

Ah Yeah! Thats my nigga Infinite XD I haven't even clicked or hovered near the DL Link, and i'm excited. Even though i never used him XD I love all characters. Knowing i can expect recurring characters is awesome.

Edit: Super Back Hand! XD
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Re: INFINITE CHARLIE NASH

Post  Snakebyte on Tue Jul 03, 2012 6:08 pm

Very, very very nice. Feels totally different from the POTS version, and I have no bugs to report.

Just one thing, you forgot the QCF+PK move in the readme. I laughed hard when I found it. Razz

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Re: INFINITE CHARLIE NASH

Post  Infinite on Tue Jul 03, 2012 6:44 pm

Snakebyte wrote:Very, very very nice. Feels totally different from the POTS version, and I have no bugs to report.

Just one thing, you forgot the QCF+PK move in the readme. I laughed hard when I found it. Razz

DAMN, LMAO. you are right, I hate doing readme's.
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Re: INFINITE CHARLIE NASH

Post  Mpaul730 on Tue Jul 03, 2012 8:55 pm

His "cdbdfdbup" (Triple Flash Kick) Knocks opponent down after the initial first knee at close range. It fully works when I'm further away.
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Re: INFINITE CHARLIE NASH

Post  Infinite on Wed Jul 04, 2012 3:54 pm

Mpaul730 wrote:His "cdbdfdbup" (Triple Flash Kick) Knocks opponent down after the initial first knee at close range. It fully works when I'm further away.

fixed
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Re: INFINITE CHARLIE NASH

Post  xenocid on Wed Jul 04, 2012 7:22 pm

1) Similar problem with Yuri (1 attack on 2 hit)
Alex: Flash Mob
Andy: Sho shouryuudan, Chendansu, Hiji Omega Kura Muyona, Shin Hiji Omega Kura Muyona
Ash: Fructidor, Soffrire, Finale
Benimaru: none
Blanka: Super Rolling Massacre, Hyper Bite, Electric Hug, Raging Thunder
Cammy: Reverse Shaft Buster
Chunli: Tensei Ranka, Tenseiranka, Hosenka, Implosion_Kikoushou
Cody: Final Destruction, Jail House Rock, Raw Shank Redemption, Law Breaker, Final Fate, Final Fight Finish
Commando: Go Commando
Daimon: Crusher, Judo Takedown Buster, Super Sweep Combo
Deejay: Sobat Carnival, Sobat Beat Down,M.U.R.D.A, Sobat Festival, Climax Beat
Dhalsim: Yoga Inferno, Yoga Bash
Duolon: Spirit Cloak, Ghost Slide & Spin, Spirit Thrash, Spirit Taker
Feilong: Nunchaku Dance, One-inch punch Counter, Rekka Shingeki, Enter the Dragon, Exit the Dragon
Guile: SONIC STING, SOMERSAULT STRIKE, OPENING GAMBIT, SOMERSAULT SLASH ASSAULT, Final Mission
Guy: bushin Gourai Kyaku, Super Bushindu Kicks, Shadow Guy Rage
Hinata: Party Up
Honda: Fuji Oroshi, Supra Oroshi, 1000-Te Wa Isoide,Sumo No Kodo
Iori: All except Jigoku No Tengoku, Oni Humura, Homurahotogi (regular and orochi mode)
Joe:Muai Thai Beating, Bakuretsu Hurricane Tiger Kakato, Muai Thai Nightmare
Karin: none
King: Silent Flash,Illusion Dance,Delusion Dance,Mirage Trap,King of Queens
Maï: SHINOBI BASH NO,MIAGHTY MAI,SHINOBI FAN Rave,SHINOBI FAN FURY
Maki: Bushin Walk,Bushin Kyukyoku no,Bushin Rifuto,Bushin Clash
Nash: Crossfire Storm, Kick Assault
Robert: Haoh Shou Ranbu
Ryo: Haoh Hien Kohou,Hien Hou'ou Kyaku,Haoh Kohou Ranbu,Tenchi Haou_Ken,Tengu Ranbu
Sean: Shinku Shoryu Cannon,Hadou-Dunk
Strider: Super Slash Streaks,Excalibur Raid
T.Hawk: HAWK BARRAGE
Terry: Rising Beat,High Angle Geyser,Howling Wolf
Yuri: none

2) QCF+PK still missing in read me. Enemy have time to get up before you land

3)Troll on: His watch switch between his arms when you change side
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Re: INFINITE CHARLIE NASH

Post  Infinite on Thu Jul 05, 2012 1:33 pm

xenocid wrote:1) Similar problem with Yuri (1 attack on 2 hit)

I don't understand what you are talking about (1 attack on 2 hit)?
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Re: INFINITE CHARLIE NASH

Post  xenocid on Thu Jul 05, 2012 2:32 pm

Infinite wrote:
xenocid wrote:1) Similar problem with Yuri (1 attack on 2 hit)

I don't understand what you are talking about (1 attack on 2 hit)?

I mean if you chain LP, LK, MP, MK; enemy was hit just by the LP and MP
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Re: INFINITE CHARLIE NASH

Post  Infinite on Thu Jul 05, 2012 5:21 pm

xenocid wrote:1) Similar problem with Yuri (1 attack on 2 hit)

fixed

2) QCF+PK still missing in read me. Enemy have time to get up before you land

fixed, DAMN

3)Troll on: His watch switch between his arms when you change side

Ok let me show you why. (Normal Charlie Pal) If Charlie is on the artist left side of the screen, his watch shows on his right arm

when he goes for the air assault hyper from that side of the screen it appears as the same arm as the start off and land.


If Charlie is on the artist right side of the screen, his watch is still on his left arrm
(see)
when he goes for the air assault hyper from that side of the screen it appears as the same arm as the start off and land.
(see)
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Re: INFINITE CHARLIE NASH

Post  XRagingxDemonX on Thu Jul 05, 2012 9:03 pm

xenocid wrote:
3)Troll on: His watch switch between his arms when you change side

Yeah Brah. Thats with every game. easy and noticable is SFxTK Ogre. just jump over the CPU and see how his shield on his arm switches. Its why normally most characters look the same on each side.
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Re: INFINITE CHARLIE NASH

Post  Nolemociy on Fri Jul 06, 2012 5:48 am

really dont like this hyper. Thats not cool No
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Re: INFINITE CHARLIE NASH

Post  xenocid on Fri Jul 06, 2012 8:42 am

xenocid wrote:1) Similar problem with Yuri (1 attack on 2 hit)
Alex: Flash Mob
Andy: Sho shouryuudan, Chendansu, Hiji Omega Kura Muyona, Shin Hiji Omega Kura Muyona
Ash: Fructidor, Soffrire, Finale
Benimaru: none
Blanka: Super Rolling Massacre, Hyper Bite, Electric Hug, Raging Thunder
Cammy: Reverse Shaft Buster
Chunli: Tensei Ranka, Tenseiranka, Hosenka, Implosion_Kikoushou
Cody: Final Destruction, Jail House Rock, Raw Shank Redemption, Law Breaker, Final Fate, Final Fight Finish
Commando: Go Commando
Daimon: Crusher, Judo Takedown Buster, Super Sweep Combo
Deejay: Sobat Carnival, Sobat Beat Down,M.U.R.D.A, Sobat Festival, Climax Beat
Dhalsim: Yoga Inferno, Yoga Bash
Duolon: Spirit Cloak, Ghost Slide & Spin, Spirit Thrash, Spirit Taker
Feilong: Nunchaku Dance, One-inch punch Counter, Rekka Shingeki, Enter the Dragon, Exit the Dragon
Guile: SONIC STING, SOMERSAULT STRIKE, OPENING GAMBIT, SOMERSAULT SLASH ASSAULT, Final Mission
Guy: bushin Gourai Kyaku, Super Bushindu Kicks, Shadow Guy Rage
Hinata: Party Up
Honda: Fuji Oroshi, Supra Oroshi, 1000-Te Wa Isoide,Sumo No Kodo
Iori: All except Jigoku No Tengoku, Oni Humura, Homurahotogi (regular and orochi mode)
Joe:Muai Thai Beating, Bakuretsu Hurricane Tiger Kakato, Muai Thai Nightmare
Karin: none
King: Silent Flash,Illusion Dance,Delusion Dance,Mirage Trap,King of Queens
Maï: SHINOBI BASH NO,MIAGHTY MAI,SHINOBI FAN Rave,SHINOBI FAN FURY
Maki: Bushin Walk,Bushin Kyukyoku no,Bushin Rifuto,Bushin Clash
Nash: Crossfire Storm, Kick Assault
Robert: Haoh Shou Ranbu
Ryo: Haoh Hien Kohou,Hien Hou'ou Kyaku,Haoh Kohou Ranbu,Tenchi Haou_Ken,Tengu Ranbu
Sean: Shinku Shoryu Cannon,Hadou-Dunk
Strider: Super Slash Streaks,Excalibur Raid
T.Hawk: HAWK BARRAGE
Terry: Rising Beat,High Angle Geyser,Howling Wolf
Yuri: none

2) Enemy have time to get up before you land after Air Assault


not fixed
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Re: INFINITE CHARLIE NASH

Post  Infinite on Fri Jul 06, 2012 12:13 pm

xenocid wrote:
xenocid wrote:1) Similar problem with Yuri (1 attack on 2 hit)
Alex: Flash Mob
Andy: Sho shouryuudan, Chendansu, Hiji Omega Kura Muyona, Shin Hiji Omega Kura Muyona
Ash: Fructidor, Soffrire, Finale
Benimaru: none
Blanka: Super Rolling Massacre, Hyper Bite, Electric Hug, Raging Thunder
Cammy: Reverse Shaft Buster
Chunli: Tensei Ranka, Tenseiranka, Hosenka, Implosion_Kikoushou
Cody: Final Destruction, Jail House Rock, Raw Shank Redemption, Law Breaker, Final Fate, Final Fight Finish
Commando: Go Commando
Daimon: Crusher, Judo Takedown Buster, Super Sweep Combo
Deejay: Sobat Carnival, Sobat Beat Down,M.U.R.D.A, Sobat Festival, Climax Beat
Dhalsim: Yoga Inferno, Yoga Bash
Duolon: Spirit Cloak, Ghost Slide & Spin, Spirit Thrash, Spirit Taker
Feilong: Nunchaku Dance, One-inch punch Counter, Rekka Shingeki, Enter the Dragon, Exit the Dragon
Guile: SONIC STING, SOMERSAULT STRIKE, OPENING GAMBIT, SOMERSAULT SLASH ASSAULT, Final Mission
Guy: bushin Gourai Kyaku, Super Bushindu Kicks, Shadow Guy Rage
Hinata: Party Up
Honda: Fuji Oroshi, Supra Oroshi, 1000-Te Wa Isoide,Sumo No Kodo
Iori: All except Jigoku No Tengoku, Oni Humura, Homurahotogi (regular and orochi mode)
Joe:Muai Thai Beating, Bakuretsu Hurricane Tiger Kakato, Muai Thai Nightmare
Karin: none
King: Silent Flash,Illusion Dance,Delusion Dance,Mirage Trap,King of Queens
Maï: SHINOBI BASH NO,MIAGHTY MAI,SHINOBI FAN Rave,SHINOBI FAN FURY
Maki: Bushin Walk,Bushin Kyukyoku no,Bushin Rifuto,Bushin Clash
Nash: Crossfire Storm, Kick Assault
Robert: Haoh Shou Ranbu
Ryo: Haoh Hien Kohou,Hien Hou'ou Kyaku,Haoh Kohou Ranbu,Tenchi Haou_Ken,Tengu Ranbu
Sean: Shinku Shoryu Cannon,Hadou-Dunk
Strider: Super Slash Streaks,Excalibur Raid
T.Hawk: HAWK BARRAGE
Terry: Rising Beat,High Angle Geyser,Howling Wolf
Yuri: none

2) Enemy have time to get up before you land after Air Assault


not fixed

fixed
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Re: INFINITE CHARLIE NASH

Post  Infinite on Sun Jul 08, 2012 12:51 pm


That Nash is actually pretty cool, with some sweet ideas.
However, the envshakes are really too strong.

fixed
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Re: INFINITE CHARLIE NASH

Post  xenocid on Wed Jul 11, 2012 9:06 pm

Maybe regular, but enemy can walk through Nash with his shadow palette
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Re: INFINITE CHARLIE NASH

Post  Infinite on Thu Jul 12, 2012 1:20 am

xenocid wrote:Maybe regular, but enemy can walk through Nash with his shadow palette

It's a shadow.
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Re: INFINITE CHARLIE NASH

Post  xenocid on Thu Jul 12, 2012 5:54 am

Enemy can recover after Sonic Burst
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Re: INFINITE CHARLIE NASH

Post  Nolemociy on Mon Oct 22, 2012 4:09 am

Nash (normal form) have infinite combo - you can spam f d f LP near wall

lol i found 2 infinite combos already - Nash and K. Ill try to find more
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Re: INFINITE CHARLIE NASH

Post  XRagingxDemonX on Mon Oct 22, 2012 3:24 pm

Nolemociy wrote:Nash (normal form) have infinite combo - you can spam f d f LP near wall

lol i found 2 infinite combos already - Nash and K. Ill try to find more

He has more infinites DX i just can't remember them, and can't find them from now.

His "electric" knee is so damn annoying. why does he full screen jump with it. and its not like you can see it coming all the time. he goes faster than projectiles, and every other move ive seen in all your chars. fast like a shoryuken, and range is a projectile.
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Re: INFINITE CHARLIE NASH

Post  Infinite on Fri Nov 02, 2012 8:28 pm

xenocid wrote:Enemy can recover after Sonic Burst
fixed
Nolemociy wrote:Nash (normal form) have infinite combo - you can spam f d f LP near wall
fixed

XRagingxDemonX wrote:
His "electric" knee is so damn annoying. why does he full screen jump with it. and its not like you can see it coming all the time. he goes faster than projectiles, and every other move ive seen in all your chars. fast like a shoryuken, and range is a projectile.
fixed
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Re: INFINITE CHARLIE NASH

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