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INFINITE CHUN LI

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usurper
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Post  Infinite Fri Nov 11, 2011 5:29 pm

INFINITE CHUN LI

INFINITE CHUN LI Mugen002j

DOWNLOAD INFINITE CHUN LI HERE-
http://www.mediafire.com/download.php?e5zxy87716va66t


Last edited by Infinite on Thu Jun 28, 2012 9:38 pm; edited 11 times in total
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Post  Infinite Wed Jan 11, 2012 1:35 am

*01/10/2012@11:30PM-INFINITE-CHUN-LI RE-RELEASED/UPDATED
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Post  XRagingxDemonX Wed Jan 11, 2012 1:50 am

OMG! i saw her Ultra and her LVL3 hyper. I was going to suggest those too XD nice char. update. Love the vids, very informing on possibilities.
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Post  XRagingxDemonX Wed Jan 11, 2012 2:04 am

Assert failure in array.h line 110

QCF K+P Against cammy at first, then cody. that message came up
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Post  Infinite Wed Jan 11, 2012 2:23 am

BiggJD wrote:Assert failure in array.h line 110

QCF K+P Against cammy at first, then cody. that message came up

I have tried it on both but I am not getting any errors.
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Post  XRagingxDemonX Wed Jan 11, 2012 2:36 am

Infinite wrote:
BiggJD wrote:Assert failure in array.h line 110

QCF K+P Against cammy at first, then cody. that message came up

I have tried it on both but I am not getting any errors.

Guess i wont be doing that move. It pops up no matter what person i try against, I just hope AI wont do it>.>
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INFINITE CHUN LI Empty Link!

Post  Marceloj Wed Jan 11, 2012 12:47 pm

Mediafire link?

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Post  Infinite Wed Jan 11, 2012 12:47 pm

BiggJD wrote:
Infinite wrote:
BiggJD wrote:Assert failure in array.h line 110

QCF K+P Against cammy at first, then cody. that message came up

I have tried it on both but I am not getting any errors.

Guess i wont be doing that move. It pops up no matter what person i try against, I just hope AI wont do it>.>

I will keep looking into it.
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Post  XRagingxDemonX Wed Jan 11, 2012 1:42 pm

Infinite wrote:
BiggJD wrote:
Infinite wrote:
BiggJD wrote:Assert failure in array.h line 110

QCF K+P Against cammy at first, then cody. that message came up

I have tried it on both but I am not getting any errors.

Guess i wont be doing that move. It pops up no matter what person i try against, I just hope AI wont do it>.>

I will keep looking into it.

Cool Thanks Smile Love how you are able to chain to her launcher much easier now, without the high knockback it seemed to do.
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Post  Infinite Wed Jan 11, 2012 2:11 pm

BiggJD wrote:
Infinite wrote:
BiggJD wrote:
Infinite wrote:Assert failure in array.h line 110

QCF K+P Against cammy at first, then cody. that message came up

I have tried it on both but I am not getting any errors.

Guess i wont be doing that move. It pops up no matter what person i try against, I just hope AI wont do it>.>

I will keep looking into it.

I may have fixed it, looked it up and I had the same anim numbers used more than once in the anims, so that might have been the problem. don't know try out the newest update and tell me if it still happens.
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Post  XRagingxDemonX Wed Jan 11, 2012 2:40 pm

Infinite wrote:
BiggJD wrote:
Infinite wrote:
BiggJD wrote:
Infinite wrote:Assert failure in array.h line 110

QCF K+P Against cammy at first, then cody. that message came up

I have tried it on both but I am not getting any errors.

Guess i wont be doing that move. It pops up no matter what person i try against, I just hope AI wont do it>.>

I will keep looking into it.

I may have fixed it, looked it up and I had the same anim numbers used more than once in the anims, so that might have been the problem. don't know try out the newest update and tell me if it still happens.

Nope, downloaded mediafire and 4shared. It still comes up... imma go find a different mugen maybe 1.0 to see if it works on it.
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Post  Infinite Wed Jan 11, 2012 2:49 pm

BiggJD wrote:
Infinite wrote:
BiggJD wrote:
Infinite wrote:
BiggJD wrote:
Infinite wrote:Assert failure in array.h line 110

QCF K+P Against cammy at first, then cody. that message came up

I have tried it on both but I am not getting any errors.

Guess i wont be doing that move. It pops up no matter what person i try against, I just hope AI wont do it>.>

I will keep looking into it.

I may have fixed it, looked it up and I had the same anim numbers used more than once in the anims, so that might have been the problem. don't know try out the newest update and tell me if it still happens.

Nope, downloaded mediafire and 4shared. It still comes up... imma go find a different mugen maybe 1.0 to see if it works on it.

OH.. It's happening in winmugen? I don't even have a winmugen to test it in.
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Post  XRagingxDemonX Wed Jan 11, 2012 3:04 pm

Infinite wrote:
BiggJD wrote:
Infinite wrote:
BiggJD wrote:
Infinite wrote:
BiggJD wrote:
Infinite wrote:Assert failure in array.h line 110

QCF K+P Against cammy at first, then cody. that message came up

I have tried it on both but I am not getting any errors.

Guess i wont be doing that move. It pops up no matter what person i try against, I just hope AI wont do it>.>

I will keep looking into it.

I may have fixed it, looked it up and I had the same anim numbers used more than once in the anims, so that might have been the problem. don't know try out the newest update and tell me if it still happens.

Nope, downloaded mediafire and 4shared. It still comes up... imma go find a different mugen maybe 1.0 to see if it works on it.

OH.. It's happening in winmugen? I don't even have a winmugen to test it in.

lol i guess im using winmugen. IDK it was something i downloaded a while ago.

Edit: and i never kept using Mugen 1.0 b/c the supers go slow with most chars that i have if not all but one. really irritating
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Post  xenocid Fri Jan 13, 2012 6:15 pm

missing blue shadows during her Tensei Ranka?
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Post  Infinite Fri Jan 13, 2012 8:11 pm

xenocid wrote:missing blue shadows during her Tensei Ranka?

Fixed, Thanks.
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Post  XRagingxDemonX Fri Jan 13, 2012 8:38 pm

Question. Her FDF K move, i always wondered why you reduces its hits to 3?? In all the other games, esp MVC3 it did much more than three hits even on the lightest k (lK)
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Post  Infinite Sat Jan 14, 2012 1:58 am

BiggJD wrote:Question. Her FDF K move, i always wondered why you reduces its hits to 3?? In all the other games, esp MVC3 it did much more than three hits even on the lightest k (lK)

In many of those games they also got rid of the super version of the move so they had room for more hit's.
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Post  XRagingxDemonX Sat Jan 14, 2012 4:30 am

Infinite wrote:
BiggJD wrote:Question. Her FDF K move, i always wondered why you reduces its hits to 3?? In all the other games, esp MVC3 it did much more than three hits even on the lightest k (lK)

In many of those games they also got rid of the super version of the move so they had room for more hit's.

Makes sense
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Post  xenocid Fri Jan 20, 2012 6:30 pm

I don't know why but enemy looks strange when he's taken by "Kaiten Hayabusa kyaku ".
Compare with "Hyper Shinkuu Katate Goma" of benimaru.
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Post  XRagingxDemonX Tue Jan 24, 2012 1:38 pm

Again her knockback is ridiculous, esp the wall knockback... again lol. like two normal hits and shes been pushed back 1/4 the screen again. then everything starts whiffing and they have that hugely open opportunity to punish, unless i spam her lightning legs (which on ground isnt as easy as in like MVC3 its like MVC2 where you had to had a turbo controller to get it right each time) Her aerials are kinda slow, or i might be used to Cammy's aerials.
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INFINITE CHUN LI Empty problem with the attack of Chun-li QCF K+P

Post  pegasus Tue Jan 24, 2012 10:43 pm

appears "Assert failure in array.h line 110" when I use the attack QCF K+P. I use winmugen. Cody has the same problem.

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Post  Infinite Wed Jan 25, 2012 1:28 am

pegasus wrote:appears "Assert failure in array.h line 110" when I use the attack QCF K+P. I use winmugen. Cody has the same problem.

Yeah, that's a bug that keeps showing up in winmugen.
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Post  XRagingxDemonX Wed Jan 25, 2012 11:30 am

Infinite wrote:
pegasus wrote:appears "Assert failure in array.h line 110" when I use the attack QCF K+P. I use winmugen. Cody has the same problem.

Yeah, that's a bug that keeps showing up in winmugen.

D: I have to live with the bug. its so damn creepy, it sleeps in my closet and comes out when something good is about to happen! Handicapping my gameplay >.> did u see my post about her high knockback?? its like 3 posts up
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Post  Infinite Wed Jan 25, 2012 2:04 pm

XRagingxDemonX wrote:
did u see my post about her high knockback?? its like 3 posts up

i did, the resaon for her veloffset in the corners is to prevent infinites from occurring. but she can still still do some high comboing in the corner you just have to try and use the extenders inside the combo like F+HK to extend the combo. I can get 6 to 7 hits on the ground with her all basics and the opponent in the corner. I could turn down her conrnerpush but this could make her more spammy because of the quickness of her basic attacks.
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Post  XRagingxDemonX Wed Jan 25, 2012 2:46 pm

Infinite wrote:
XRagingxDemonX wrote:
did u see my post about her high knockback?? its like 3 posts up

i did, the resaon for her veloffset in the corners is to prevent infinites from occurring. but she can still still do some high comboing in the corner you just have to try and use the extenders inside the combo like F+HK to extend the combo. I can get 6 to 7 hits on the ground with her all basics and the opponent in the corner. I could turn down her conrnerpush but this could make her more spammy because of the quickness of her basic attacks.

lol Alright then. F+HK i guess kind of works like HCF (High) High) in UMVC3, or would you be able to implement that to her DF HP?? It looks really nice in UMCV3 all the pretty colors lol
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