INFINITE E. HONDA

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INFINITE E. HONDA

Post  Infinite on Fri Nov 11, 2011 5:25 pm

INFINITE E. HONDA


DOWNLOAD INFINITE E. HONDA HERE- https://skydrive.live.com/redir?resid=B2DC6A83E2E5BC77!137


Last edited by Infinite on Fri Nov 02, 2012 9:18 pm; edited 6 times in total

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Re: INFINITE E. HONDA

Post  Mpaul730 on Wed May 02, 2012 8:18 pm

I thought he was just getting lucky, but now I see that his "isoide" is unblockable. Is it supposed to be?
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Re: INFINITE E. HONDA

Post  Skeletor-EX on Thu May 03, 2012 3:22 am

Mpaul730 wrote:I thought he was just getting lucky, but now I see that his "isoide" is unblockable. Is it supposed to be?

The update will take care of that. Don't worry... He's going down the list.

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Re: INFINITE E. HONDA

Post  Mpaul730 on Thu May 03, 2012 9:25 am

Thanks skeletor, oh by the way its me "sunblaze". I stopped using that name though. For some reason as I got older I realized its a lil corny lol
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Re: INFINITE E. HONDA

Post  Infinite on Mon May 21, 2012 3:38 pm

*05/21/2012-RE-RELEASED-E.HONDA

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Re: INFINITE E. HONDA

Post  xenocid on Mon May 21, 2012 5:18 pm

Gyorai Okotta deals 375 dmg, it's not enough for lvl3 hyper
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Re: INFINITE E. HONDA

Post  Mpaul730 on Mon May 21, 2012 5:49 pm

Is his level 3 still unblockable?
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Re: INFINITE E. HONDA

Post  xenocid on Mon May 21, 2012 5:58 pm

Mpaul730 wrote:Is his level 3 still unblockable?

Most hyper have change. Honda have 3 lvl3 hyper (2 "normal" and 1 SDM):

Read Me wrote:
Gyorai Okotta - QCF+PK LV.3
1000-Te Wa Isoide - QCB+PK LV.3
Sumo No Kodo - QCB+PK LV.3 SDM LIFE>333

Here just the first is blockable cause the second is a throw and third is SDM.
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Re: INFINITE E. HONDA

Post  Mpaul730 on Mon May 21, 2012 6:06 pm

ok cool, thanks. He always gets me with unblockable one lol I just watch as he pummels me and I think to myself "I knew it was coming and I didnt jump or dodge....dam"
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Re: INFINITE E. HONDA

Post  Infinite on Tue May 22, 2012 10:59 am

xenocid wrote:Gyorai Okotta deals 375 dmg, it's not enough for lvl3 hyper

fixed

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Re: INFINITE E. HONDA

Post  xenocid on Wed Jun 06, 2012 1:08 pm

Enemy don't stay enough on ground after Supurasshu. He's get up before you
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Re: INFINITE E. HONDA

Post  Infinite on Thu Jun 07, 2012 1:12 am

xenocid wrote:Enemy don't stay enough on ground after Supurasshu. He's get up before you

fixed

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Re: INFINITE E. HONDA

Post  xenocid on Fri Jul 06, 2012 8:46 am

Infinite wrote:
xenocid wrote:Enemy don't stay enough on ground after Supurasshu. He's get up before you

fixed

not really fixed
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Re: INFINITE E. HONDA

Post  Infinite on Fri Jul 06, 2012 12:32 pm

xenocid wrote:
Infinite wrote:
xenocid wrote:Enemy don't stay enough on ground after Supurasshu. He's get up before you

fixed

not really fixed

I thought you were talking about them getting up during super pause. fixed.

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Re: INFINITE E. HONDA

Post  Nolemociy on Wed Oct 31, 2012 5:03 am

Infinite combo - near wall d+HP -> spam LP (do not allow him to execute Turbo P, just normal punches, need a good timing). Tried vs Duo Lon
my record 64 hits
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Re: INFINITE E. HONDA

Post  Infinite on Fri Nov 02, 2012 9:19 pm

Nolemociy wrote:Infinite combo - near wall d+HP -> spam LP (do not allow him to execute Turbo P, just normal punches, need a good timing). Tried vs Duo Lon
my record 64 hits
fixed

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