INFINITE- STRIDER HIRYU

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INFINITE- STRIDER HIRYU

Post  Infinite on Wed Mar 28, 2012 11:26 pm

INFINITE STRIDER HIRYU


=================================================================
INFO- I wanted to do a Hiryu that was more about the ability's of Hiryu and less about his striker/assist that he has. i also wanted him to play differently. SO I added new moves, sounds, and effects to Splode's Hiryu. I also redcoded many things in him. tHIS
=================================================================
credits-
Thanks to
Splode- for the original character
R@ce45- for starting this Hiryu out and feedback
Girard-color separated sprites
P.O.T.S-codes and Sprites
VyN-codes and Sprites
SkeletorEX-feedback
Duracelluer-being a cool IFF partner

==================================================================
Moves
==================================================================
Specials-
Cypher Slash-QCF+P (a)
Summon Satellite-QCF+K
-Satellite Release-QCF+K (a)
Excalibur High-F,D,DF+P (A)
Excalibur Low-F,D,DF+K (A)
Run Slash-F,D,DF+K
Gram Standing-QCB+P (a)
Gram Crouching-QCB+K
Dive Kick-QCB+K(A)
Streak Slash-HCB+P
Vajraa-B,D,DB+K
Wall Climb-B,D,DB+P(a)
-slash-P
-Kick-holddown+K
-dive kick-K
-wall switch-D,F
-fall off-F
Warp Forward-D,D+P
Warp Backwards-D,D+k
-------------------------------------------------------------------
Supers-
Super Cypher Slashes-QCF+PP LV.1
Air Super Cypher Slash-QCF+PP LV.1
Super Slash Streaks-QCB+PP LV.1
Shinzintin-QCF+KK LV.1 (a)
Ouroboros-QCB+KK LV.1
-Super Satellite Release-QCB+KK LV.1 (a)
Legion-F,D,DF+PP LV.2
Excalibur Raid-F,D,DF+KK LV.2
Cypher Crash-QCF+PK LV.3
Ragnarok-QCB+PK LV.3
Super Ragnarok-QCB+PK LV.3 SDM Life<1/3

(a)=can be done in the air
(A)=in the air
===================================================================
DOWNLOAD INFINITE HIRYU HERE-
http://www.mediafire.com/download/yctp5medcg2s5eu/Strider+Hiryu.rar


Last edited by Infinite on Sun Apr 24, 2016 1:42 pm; edited 6 times in total

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Re: INFINITE- STRIDER HIRYU

Post  xenocid on Fri Mar 30, 2012 5:05 pm

Nice work, he's better than other hiryu and not cheated like holy hiryu.You're just magic and i definitelly want my roster with your editing style.

Some feedback after a quick test:

1) Color's problem on mini portrait

2) Animation on continue screen turns in loop

3)His ground "Excalibur High" with lp is maybe too high if he doesn't hit enemy

4)Cypher Crash- 560 dmg
Ragnarok- 500 dmg
Super Ragnarok- 434 dmg

Maybe change damages between "cyber crrash" & "super ragnarok"

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Re: INFINITE- STRIDER HIRYU

Post  Skeletor-EX on Sat Mar 31, 2012 3:46 pm

Yeah the small portrait is having an issue on this end as well. Other than that, I think he just needs to run a bit faster. Seems like he runs a little too slow... all in all, he's better than any other Hiryu out there hands down!

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Re: INFINITE- STRIDER HIRYU

Post  xenocid on Sat Mar 31, 2012 4:26 pm

Seletor-ex wtrote:
I think he just needs to run a bit faster. Seems like he runs a little too slow

+1
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Re: INFINITE- STRIDER HIRYU

Post  Alpyne_D on Sat Mar 31, 2012 5:23 pm

*YOINK!!!* it's mine now Razz
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Re: INFINITE- STRIDER HIRYU

Post  Selfish on Sun Apr 01, 2012 12:18 pm

I seem to be having some trouble with Hiryu. Sometimes my MUGEN just quits when I hit a F,D,DF + kick move (mostly when clsn hits grounded)
This happened on multiple occasions in 2vs2's but also in 1vs1's. Will run debug and see if I can come up with something.

Great job with all your chars infinite, love'em

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Re: INFINITE- STRIDER HIRYU

Post  Infinite on Wed Apr 04, 2012 6:09 pm

xenocid wrote:Nice work, he's better than other hiryu and not cheated like holy hiryu.You're just magic and i definitelly want my roster with your editing style.

Some feedback after a quick test:

1) Color's problem on mini portrait

2) Animation on continue screen turns in loop

3)His ground "Excalibur High" with lp is maybe too high if he doesn't hit enemy

4)Cypher Crash- 560 dmg
Ragnarok- 500 dmg
Super Ragnarok- 434 dmg

Maybe change damages between "cyber crrash" & "super ragnarok"


fixed
Skeletor-EX wrote:Yeah the small portrait is having an issue on this end as well. Other than that, I think he just needs to run a bit faster. Seems like he runs a little too slow... all in all, he's better than any other Hiryu out there hands down!

fixed


I think the Cypher crash does a bit to much damage.


fixed


Feedback.

-Some animations are either wrong, look jittery, or are too fast/slow. Point in case; Your Strider's Standing LK has a 2-frame startup, and I'm sure it wasn't that fast in the original game. Another one; Strider's animation when he stops running (101). Animelem 3 is wrong.

-Landing state's (52) animation is extremely long. 16 frames for a landing animation is too much.

-Not a big fan of how you handled his dash/run. Seems Strider doesn't have any momentum at the start of the dash, because he should have. Strider has always had great mobility. He doesn't have it here.

-Throw is mis-aligned;
Spoiler:



-At times, I can't double jump from his super jump. You'll have to hard code the double jump if you want to jump consistently from a super jump, because Mugen gets confused.

-Pretty sure that walking animation is mis-aligned. Look at Syn's Strider for reference.

-HP/HK versions of Gram go full-screen. And have quick recovery. Ugh.

-Nice job coding his QCF+KK super. Any time the opponent is in blockstun, if I perform the super, it's unblockable! Hell, it's unblockable up close!

That's all I'll do for now. You should probably use another Strider as a reference.

fixed

*UPDATED-04/04/2012

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Re: INFINITE- STRIDER HIRYU

Post  hairline733 on Sat Apr 07, 2012 2:26 pm

the best fuckin strider hiryu ever invented!! you make the best characters ever!! i dont think even original creators can compare to your awesomeness. seriously keep up the awesome work!! haha one question though..is there a way to to make him playable in winmugen?? bcuz mugen 1.0 crashes alot right now and winmugen works just fine and i really want to play with him in arcade. ive only practiced with him in mugen 1.0. so is there a way to make him playable in winmugen?

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Re: INFINITE- STRIDER HIRYU

Post  Ice_Mystic on Sun Apr 08, 2012 7:04 pm

wAAAAAOOOOw !!! cyclops tnx
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Re: INFINITE- STRIDER HIRYU

Post  Skeletor-EX on Mon Apr 09, 2012 1:24 pm

hairline733 wrote:the best fuckin strider hiryu ever invented!! you make the best characters ever!! i dont think even original creators can compare to your awesomeness. seriously keep up the awesome work!! haha one question though..is there a way to to make him playable in winmugen?? bcuz mugen 1.0 crashes alot right now and winmugen works just fine and i really want to play with him in arcade. ive only practiced with him in mugen 1.0. so is there a way to make him playable in winmugen?

1.0 crashes A LOT??? I've only had that problem in Winmugen! Since I made the switch, I haven't had that problem at all... I don't think Infinite's gonna make him compatible WM tho... Maybe...

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Re: INFINITE- STRIDER HIRYU

Post  hairline733 on Mon Apr 09, 2012 2:13 pm

yes shockingly winmugen runs better on my cpu haha thats pretti sad actually Sad

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Re: INFINITE- STRIDER HIRYU

Post  xenocid on Thu Apr 12, 2012 2:35 pm



This "double sprite" appears only when hiryu get hit by down hk on ground (tested with all updated chars).
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Re: INFINITE- STRIDER HIRYU

Post  Infinite on Fri Apr 13, 2012 12:33 am

xenocid wrote:

This "double sprite" appears only when hiryu get hit by down hk on ground (tested with all updated chars).

It's a custom trip sprite that Hiryu originally has. Good eye though.

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Re: INFINITE- STRIDER HIRYU

Post  xenocid on Fri Apr 13, 2012 10:32 am

Infinite wrote:
Good eye though.

tHanks, i'm not bad to find waldo Razz
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Re: INFINITE- STRIDER HIRYU

Post  Mpaul730 on Sun Apr 15, 2012 5:09 pm

wow! best Strider ever.
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Re: INFINITE- STRIDER HIRYU

Post  Ice_Mystic on Thu Apr 19, 2012 6:16 pm

Red Earth-Kenji update pls Very Happy
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Re: INFINITE- STRIDER HIRYU

Post  Mpaul730 on Wed May 02, 2012 8:16 pm

If you dash and then stop, there is a lag time that leaves wide open for an attack.
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Re: INFINITE- STRIDER HIRYU

Post  Infinite on Wed May 02, 2012 9:03 pm

Mpaul730 wrote:If you dash and then stop, there is a lag time that leaves wide open for an attack.

Make sure you have the newest update for him cuz I already lowered the run finish time.

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great stuff

Post  kungfutreachary650 on Wed May 09, 2012 4:59 am

posted in the wrong spot last time... lol..

neway...smoothest Strider Ive ever used on mugen... I love to originality... I cant wait 4 Jin.... you should do Hayato and Kenji next. keep it up, man

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Re: INFINITE- STRIDER HIRYU

Post  baalslayer on Thu May 10, 2012 9:02 pm

Really awesome Strider, thanks! Would REALLY love to see you make an Infinite Strider HIEN! That would be so awesome to have a Hien that can compete with Hiryu. Smile He seems much rarer than Hiryu, and the only one I know of is the one made by K3nShiN and it's not the greatest.

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Re: INFINITE- STRIDER HIRYU

Post  Skeletor-EX on Thu May 10, 2012 11:58 pm

baalslayer wrote:Really awesome Strider, thanks! Would REALLY love to see you make an Infinite Strider HIEN! That would be so awesome to have a Hien that can compete with Hiryu. Smile He seems much rarer than Hiryu, and the only one I know of is the one made by K3nShiN and it's not the greatest.

I agree! Infinite Hien WOULD be nice!! ...........................

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Re: INFINITE- STRIDER HIRYU

Post  Ultim8Luis on Wed Jun 06, 2012 5:32 pm

I think it would be great if Commando and Hiryu had their own stages and themes

Any intrest in making them?

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Re: INFINITE- STRIDER HIRYU

Post  Skeletor-EX on Wed Jun 06, 2012 6:31 pm

ultim8luis wrote:I think it would be great if Commando and Hiryu had their own stages and themes

Any intrest in making them?

I'm actually working on one for commando, as well as a theme. May as well do one for Strider to! afro

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Re: INFINITE- STRIDER HIRYU

Post  xenocid on Sat Jun 23, 2012 6:42 pm

When enemy does an hyper that begin by a rush, if you try to evade by regular dodge, he just pushs you instead of passing through. If your dodge finish before his rush you take the hyper.
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Re: INFINITE- STRIDER HIRYU

Post  Infinite on Sun Jun 24, 2012 11:09 am

xenocid wrote:When enemy does an hyper that begin by a rush, if you try to evade by regular dodge, he just pushs you instead of passing through. If your dodge finish before his rush you take the hyper.

fixed

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