INFINITE JOE

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INFINITE JOE

Post  Infinite on Fri Nov 11, 2011 5:20 pm

INFINITE JOE



DOWNLOAD INFINITE JOE HERE-mediafire.com download.php?4377uerl8d9877t


Last edited by Infinite on Mon Jul 23, 2012 11:50 am; edited 9 times in total
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Re: INFINITE JOE

Post  Infinite on Wed Dec 14, 2011 9:11 pm

*12/14/2011@7:10PM-INFINITE-JOE RE-RELEASED/UPDATED
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Re: INFINITE JOE

Post  Ice_Mystic on Tue Jan 10, 2012 5:56 pm

Nice char tnx Very Happy
! Blanka hyper DF,z+c 152 damage hit Joe ?
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Re: INFINITE JOE

Post  xenocid on Thu Feb 02, 2012 4:49 pm

His taunt can be cancel by another move
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Re: INFINITE JOE

Post  Infinite on Mon Feb 06, 2012 2:46 am

xenocid wrote:His taunt can be cancel by another move

FIXED
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Re: INFINITE JOE

Post  Infinite on Mon May 21, 2012 1:01 pm

*05/21/2012-UPDATED JOE
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Re: INFINITE JOE

Post  xenocid on Mon May 21, 2012 5:15 pm

Raging Tiger Slash Kick & Raging Tiger Knee deals over 300dmg for lvl1 hyper

Cyclone Fist :504 dmg
Double Cyclone :440 dmg
Muai Thai Nightmare :722 dmg
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Re: INFINITE JOE

Post  Infinite on Tue May 22, 2012 10:49 am

xenocid wrote:Raging Tiger Slash Kick & Raging Tiger Knee deals over 300dmg for lvl1 hyper

Cyclone Fist :504 dmg
Double Cyclone :440 dmg
Muai Thai Nightmare :722 dmg

fixed
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Re: INFINITE JOE

Post  Snakebyte on Sat Jun 09, 2012 6:15 am

The final hit of Muay Thai Nightmare does not connect if the opponent is too close to a wall.

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Re: INFINITE JOE

Post  Infinite on Sat Jun 09, 2012 12:48 pm

Snakebyte wrote:The final hit of Muay Thai Nightmare does not connect if the opponent is too close to a wall.

fixed
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Re: INFINITE JOE

Post  Infinite on Fri Jul 06, 2012 4:27 pm

xenocid wrote:
2) Against Joe got this:
warning: player Duolon (56) in state 1128: changed to invalide action 5061

fixed
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Re: INFINITE JOE

Post  xenocid on Mon Jul 23, 2012 9:49 am

wrong transparent color?
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Re: INFINITE JOE

Post  Infinite on Mon Jul 23, 2012 11:50 am

xenocid wrote:wrong transparent color?

fixed
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Re: INFINITE JOE

Post  Nolemociy on Mon Aug 06, 2012 10:09 am

F D F K+K (ex hyper)
if opponent near wall half of hyper damage is missed
if opponent 3 meters near wall not working too
If opponent Iori only last hit miss
Joe vs Joe,vs Ryu, couple of hits miss

B D B P+P
sometimes couple of hits miss too but i hope you'll make new hyper because this one is really ****

Any plans for Nega Joe like alt mode?
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Re: INFINITE JOE

Post  xenocid on Thu Aug 09, 2012 9:59 am

Enemy stay blocked during 1sec before hiting wall after Slash kick
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Raging Tiger hit problem

Post  shone411 on Fri Aug 17, 2012 2:51 am

Raging Tiger hit problem
~D, DF, F, b+c

when the opponent is at the end this move doesn't complete. I mean the last two hits are missed because of spacing please check it out. This only happens if the opponent is all the way in the end of the stage.

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Re: INFINITE JOE

Post  Nolemociy on Fri Aug 17, 2012 6:47 am

shone411 wrote:Raging Tiger hit problem
~D, DF, F, b+c

when the opponent is at the end this move doesn't complete. I mean the last two hits are missed because of spacing please check it out. This only happens if the opponent is all the way in the end of the stage.
this still not working correct too
Nolemociy wrote:F D F K+K (ex hyper)
if opponent near wall half of hyper damage is missed
if opponent 3 meters near wall not working too
If opponent Iori only last hit miss
Joe vs Joe,vs Ryu, couple of hits miss

B D B P+P
sometimes couple of hits miss too but i hope you'll make new hyper because this one is really ****

Any plans for Nega Joe like alt mode?
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Re: INFINITE JOE

Post  Snakebyte on Sat Dec 08, 2012 1:39 am

Last two hits of DP+KK hyper miss when opponent is too close to a wall.

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Re: INFINITE JOE

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