INFINITE GUILE

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INFINITE GUILE

Post  Infinite on Fri Nov 11, 2011 5:09 pm

INFINITE GUILE



DOWNLOAD INFINITE GUILE HERE- https://skydrive.live.com/redir?resid=B2DC6A83E2E5BC77!134


Last edited by Infinite on Fri Nov 02, 2012 8:41 pm; edited 9 times in total
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Re: INFINITE GUILE

Post  Tyrone_23 on Sun Apr 08, 2012 10:38 pm

any plans to do infinite charlie ??

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Re: INFINITE GUILE

Post  Infinite on Mon Apr 09, 2012 10:37 am

Tyrone_23 wrote:any plans to do infinite charlie ??

DONE, but not released yet.
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Re: INFINITE GUILE

Post  Tyrone_23 on Mon Apr 09, 2012 11:32 am

cant wait

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Re: INFINITE GUILE

Post  Infinite on Mon May 14, 2012 6:45 pm

05/14/2012-GUILE RE-RELEASED
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Re: INFINITE GUILE

Post  xenocid on Tue May 15, 2012 12:52 pm

Enemy can wake up before you finish your pose at the end of Final mission
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Re: INFINITE GUILE

Post  Infinite on Tue May 15, 2012 7:33 pm

xenocid wrote:Enemy can wake up before you finish your pose at the end of Final mission

Fixed
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Compatible with winmugen?

Post  Marceloj on Fri May 18, 2012 12:26 pm

Infinite wrote:
INFINITE GUILE



DOWNLOAD INFINITE GUILE HERE- mediafire.com download.php?mmhd79je00djmj2

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Re: INFINITE GUILE

Post  Skeletor-EX on Fri May 18, 2012 1:36 pm

[/quote]

No... All characters are being upgraded to 1.0. Trust me it's for the best. The AI is will actually change according to the level you set it to be. That alone is enough for me!

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How to access the style of the second character in mugen 1.0?

Post  Marceloj on Fri May 18, 2012 4:53 pm

Skeletor-EX wrote:

No... All characters are being upgraded to 1.0. Trust me it's for the best. The AI is will actually change according to the level you set it to be. That alone is enough for me! [/quote]

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Re: INFINITE GUILE

Post  Ultim8Luis on Sat May 26, 2012 10:02 am

This lattest update if Guile is so AWSOME cheers

the spinning piledriver from the older version was cool, but it wasn't much his style.

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Re: INFINITE GUILE

Post  xenocid on Sun Jun 03, 2012 3:33 pm

All attacks of SOMERSAULT SLASH ASSAULT no hit Cammy, Guy, Honda, Mai & Maki. Chars who takes all attacks are too many damaged (680-785 dmg)
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Re: INFINITE GUILE

Post  Infinite on Sun Jun 03, 2012 7:33 pm

xenocid wrote:All attacks of SOMERSAULT SLASH ASSAULT no hit Cammy, Guy, Honda, Mai & Maki. Chars who takes all attacks are too many damaged (680-785 dmg)

fixed
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Re: INFINITE GUILE

Post  xenocid on Wed Jun 06, 2012 1:01 pm

SONIC WAVE is in blue shadow
CROSS ASSAULT is unblockable
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Re: INFINITE GUILE

Post  Infinite on Thu Jun 07, 2012 12:48 am

xenocid wrote:SONIC WAVE is in blue shadow
CROSS ASSAULT is unblockable

fixed
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Re: INFINITE GUILE

Post  Snakebyte on Sat Jun 09, 2012 4:46 am

Sonic Boom doesn't seem to require a charge, but Flash Kick does, and it doesn't work right, the timing is odd and it only fires off after you jump. Might want to take a look at the coding on Jmorphman's Guile to see how those work, in my personal experience jumping instead of doing the charge command is a VERY common problem, and his chars are one of the very few that I've found work right.

Not a huge deal, since you've provided an alternate command, just thought I'd mention it anyway. Smile

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Re: INFINITE GUILE

Post  Infinite on Sat Jun 09, 2012 12:17 pm

Snakebyte wrote:Sonic Boom doesn't seem to require a charge, but Flash Kick does, and it doesn't work right, the timing is odd and it only fires off after you jump. Might want to take a look at the coding on Jmorphman's Guile to see how those work, in my personal experience jumping instead of doing the charge command is a VERY common problem, and his chars are one of the very few that I've found work right.

Not a huge deal, since you've provided an alternate command, just thought I'd mention it anyway. Smile

fixed, I generally don't like charge commands because I find it makes people who are not defensive, play defensively when trying to do offense. I thought I took them out, but it's cool added a little SSF4 buffer time for comboing.
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Re: INFINITE GUILE

Post  Tazzer on Tue Jun 19, 2012 11:54 pm

I'm loving his moves! It's nice to play a Guile that is not "charge". You can be so much more aggressive with him special move wise.


One question I do have though is in regard to his sprites: Why is he so small? Here's a screenshot to show what I mean:



Infinite Guile is on the left.

I'm not knocking him in any way... I'm just kinda curious why there is such a difference in the sprites. Also it makes some of the animations look jittery and odd. (For an example take a look at his arms in his idle stance anim.)


Last edited by Tazzer on Thu Aug 16, 2012 8:59 pm; edited 1 time in total
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Re: INFINITE GUILE

Post  XRagingxDemonX on Thu Aug 16, 2012 8:37 pm

during his QCB+pp it doesn't stop if someone else does their super. so, it can do up to 80 hits or something of its more than 1v1
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Re: INFINITE GUILE

Post  Nolemociy on Tue Oct 23, 2012 11:36 am

Guile vs Karin - unlimited d+HP
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Re: INFINITE GUILE

Post  Infinite on Fri Nov 02, 2012 8:42 pm

XRagingxDemonX wrote:during his QCB+pp it doesn't stop if someone else does their super. so, it can do up to 80 hits or something of its more than 1v1
fixed

Nolemociy wrote:Guile vs Karin - unlimited d+HP
fixed
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Re: INFINITE GUILE

Post  Alpyne_D on Sat Dec 01, 2012 6:10 am

i'll just take this *yoink*
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Re: INFINITE GUILE

Post  Tazzer on Sat Dec 01, 2012 12:05 pm

Tazzer wrote:I'm loving his moves! It's nice to play a Guile that is not "charge". You can be so much more aggressive with him special move wise.


One question I do have though is in regard to his sprites: Why is he so small? Here's a screenshot to show what I mean:



Infinite Guile is on the left.

I'm not knocking him in any way... I'm just kinda curious why there is such a difference in the sprites. Also it makes some of the animations look jittery and odd. (For an example take a look at his arms in his idle stance anim.)
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Re: INFINITE GUILE

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